HTML5 Canvas

Overview

No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.

Whether you currently use Flash, Silverlight, or just ...

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144939390X Has some shelf wear to dust jacket. We are a tested and proven company with over 900,000 satisfied customers since 1997. We ship daily M-F. Choose expedited shipping ... (if available) for much faster delivery. Delivery confirmation on all US orders. Read more Show Less

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Overview

No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.

Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development.

  • Create and modify 2D drawings, text, and bitmap images
  • Incorporate and manipulate video, and add audio
  • Build a basic framework for creating a variety of games on Canvas
  • Use bitmaps and tile sheets to develop animated game graphics
  • Go mobile: port Canvas applications to iPhone with PhoneGap
  • Explore ways to use Canvas for 3D and multiplayer game applications
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Product Details

  • ISBN-13: 9781449393908
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 5/13/2011
  • Edition number: 1
  • Pages: 654
  • Product dimensions: 7.00 (w) x 9.20 (h) x 1.40 (d)

Meet the Author

Steve is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at their own web site, http://www.8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs.

Steve has worked as a web development manager at Mattel Toys for the past 14 years, helping to create Mattel’s extensive online presence.

Jeff is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at their own web site, http://www.8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs.

Jeff has worked as a web development manager at Mattel Toys for the past 14 years, helping to create Mattel’s extensive online presence.

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Table of Contents

Preface

Chapter 1: Introduction to HTML5 Canvas

Chapter 2: Drawing on the Canvas

Chapter 3: The HTML5 Canvas Text API

Chapter 4: Images on the Canvas

Chapter 5: Math, Physics, and Animation

Chapter 6: Mixing HTML5 Video and Canvas

Chapter 7: Working with Audio

Chapter 8: Canvas Game Essentials

Chapter 9: Combining Bitmaps and Sound

Chapter 10: Mobilizing Games with PhoneGap

Chapter 11: Further Explorations

Colophon

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