HTML5 Games Most Wanted: Build the Best HTML5 Games

HTML5 Games Most Wanted: Build the Best HTML5 Games

by Egor Kuryanovich, Shy Shalom, Russell Goldenberg, Mathias Paumgarten, David Strauss
     
 

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HTML5 Games Most Wantedgathers thetop HTML5 games developers and revealsthe passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't justmake games—you'll make great games.

The book is

Overview

HTML5 Games Most Wantedgathers thetop HTML5 games developers and revealsthe passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't justmake games—you'll make great games.

The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D actiongames like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7.

What you’ll learn

  • How to create fantastic games using HTML5
  • How to add 3D to your games with WebGL
  • How to create multiplayer games
  • How to build a level designer for your game

Who this book is for

Game developers creating amazing games that will work across multiple devices using the HTML5 suite of technologies.

Table of Contents

  1. The State of Open Web Games
  2. Complexity from Simplicity
  3. How to Make Multi-Platform HTML5 Games from Scratch
  4. Creating, Saving, and Loading Tracks
  5. 3D CSS
  6. Particle Systems
  7. Beginning WebGL
  8. CycleBlob: A WebGL Lightcycle Game
  9. A Real-Time Multiplayer Game Using WebSockets
  10. Hard-Pressed for a Choice of Technology

Product Details

ISBN-13:
9781430239789
Publisher:
Apress
Publication date:
04/03/2012
Edition description:
2012
Pages:
284
Product dimensions:
7.44(w) x 9.06(h) x 0.58(d)

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Meet the Author

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Seb Lee-Delisle has been working in digital media for more than 15 years, and is one of the founding partners of U.K. Flash specialists Plug-in Media, working with clients such as BBC, Sony, Philips, Unilever and Barclays. He is also one of the developers of Papervision3D, the highly successful open-source real-time 3D ActionScript library.

Seb's work with Plug-in Media has pushed the boundaries of 3D and gaming in Flash. He has recently completed the live 3D GameDay visualizations for Major League Baseball and a groundbreaking real-time 3D website for the BBC children's show Big and Small. He is a regular face on the international Flash conference scene, and has presented at Flash on the Beach, FITC, and FlashForward. He is known for his ability to communicate seemingly complex subject matter in a friendly and accessible way. He is the manager of FlashBrighton, a Flash platform user group.

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Brian Danchilla is a freelance PHP and Java developer and author. Danchilla is the coauthor of Pro PHP Programming, a contributing author to HTML 5 Games Most Wanted, and technical reviewer of HTML 5 Animation with JavaScript. He has worked with OpenGL for several years and has a passion for graphics, art and mathematics. WebGL is the great new cross platform, cross device way to program 3D graphics and so naturally, he has been drawn to it. His other interests include number theory and playing guitar.

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