Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction: 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part III / Edition 1

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Overview

This four-volume set LNCS 5610-5613 constitutes the refereed proceedings of the 13th International Conference on Human-Computer Interaction, HCII 2009, held in San Diego, CA, USA in July 2009, jointly with 8 other thematically similar conferences.

The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

The papers of this first volume are organized in topical sections on mobile interaction; in-vehicle interaction and environment navigation; agents, avatars and personalization; ambient interaction; affect, emotion and engagement, smart and wearable materials and devices.

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Product Details

Table of Contents

Mobile Interaction.- BigKey: A Virtual Keyboard for Mobile Devices.- TringIt: Easy Triggering of Web Actions from a Phone.- Context Awareness and Perceived Interactivity in Multimedia Computing.- Human Computer Interaction with a PIM Application: Merging Activity, Location and Social Setting into Context.- CLURD: A New Character-Inputting System Using One 5-Way Key Module.- Menu Design in Cell Phones: Use of 3D Menus.- Mobile Interfaces in Tangible Mnemonics Interaction.- Understanding the Relationship between Requirements and Context Elements in Mobile Collaboration.- Continuous User Interfaces for Seamless Task Migration.- A Study of Information Retrieval of En Route Display of Fire Information on PDA.- A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams.- A Study of Fire Information Detection on PDA Device.- Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences.- In-Vehicle Interaction and Environment Navigation.- Nine Assistant Guiding Methods in Subway Design – A Research of Shanghai Subway Users.- Pull and Push: Proximity-Aware User Interface for Navigating in 3D Space Using a Handheld Camera.- A Study on the Design of Voice Navigation of Car Navigation System.- Front Environment Recognition of Personal Vehicle Using the Image Sensor and Acceleration Sensors for Everyday Computing.- Common Interaction Schemes for In-Vehicle User-Interfaces.- Dynamic Maps for Future Navigation Systems: Agile Design Exploration of User Interface Concepts.- Flight Searching – A Comparison of Two User-Interface Design Strategies.- Agent-Based Driver Abnormality Estimation.- Enhancing the Accessibility of Maps with Personal Frames of Reference.- Augmented Interaction and Visualization in the Automotive Domain.- Proposal of a Direction Guidance System for Evacuation.- A Virtual Environment for Learning Aiport Emergency Management Prools.- Agents, Avatars and Personalisation.- User Profiling for Web Search Based on Biological Fluctuation.- Expression of Personality through Avatars: Analysis of Effects of Gender and Race on Perceptions of Personality.- User-Definable Rule Description Framework for Autonomous Actor Agents.- Cognitive and Emotional Characteristics of Communication in Human-Human/Human-Agent Interaction.- Identification of the User by Analyzing Human Computer Interaction.- The Anticipation of Human Behavior Using "Parasitic Humanoid".- Modeling Personal Preferences on Commodities by Behavior Log Analysis with Ubiquitous Sensing.- A System to Construct an Interest Model of User Based on Information in Browsed Web Page by User.- Adaptive User Interfaces for the Clothing Retail.- Implementing Affect Parameters in Personalized Web-Based Design.- Modeling of User Interest Based on Its Interaction with a Collaborative Knowledge Management System.- Some Pitfalls for Developing Enculturated Conversational Agents.- Comparison of Different Talking Heads in Non-Interactive Settings.- Video Content Production Support System with Speech-Driven Embodied Entrainment Character by Speech and Hand Motion Inputs.- Autonomous Turn-Taking Agent System Based on Behavior Model.- Ambient Interaction.- An Interoperable Concept for Controlling Smart Homes – The ASK-IT Paradigm.- Towards Ambient Augmented Reality with Tangible Interfaces.- Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator.- Challenges for User Centered Smart Environments.- Point and Control: The Intuitive Method to Control Multi-device with Single Remote Control.- New Integrated Framework for Video Based Moving Object Tracking.- Object Scanning Using a Sensor Frame.- Mixed Realities – Virtual Object Lessons.- New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology.- Context-Aware Cognitive Agent Architecture for Ambient User Interfaces.- An Embodied Approach for Engaged Interaction in Ubiquitous Computing.- Generic Framework for Transforming Everyday Objects into Interactive Surfaces.- mæve – An Interactive Tabletop Installation for Exploring Background Information in Exhibitions.- Relationality Design toward Enriched Communications.- Ultra Compact Laser Based Projectors and Imagers.- Understanding the Older User of Ambient Technologies.- Multi-pointing Method Using a Desk Lamp and Single Camera for Effective Human-Computer Interaction.- Communication Grill/Salon: Hybrid Physical/Digital Artifacts for Stimulating Spontaneous Real World Communication.- Motion Capture System Using an Optical Resolver.- The Effects of an Anti-glare Sleeve Installed on Fluorescent Tube Lamps on Glare and Reading Comfort.- Electromyography Focused on Passiveness and Activeness in Embodied Interaction: Toward a Novel Interface for Co-creating Expressive Body Movement.- Affect, Emotion and Engagement.- An Integrated Approach to Emotion Recognition for Advanced Emotional Intelligence.- Addressing the Interplay of Culture and Affect in HCI: An Ontological Approach.- Love at First Encounter – Start-Up of New Applications.- Responding to Learners’ Cognitive-Affective States with Supportive and Shakeup Dialogues.- Trust in Online Technology: Towards Practical Guidelines Based on Experimentally Verified Theory.- Influence of User Experience on Affectiveness.- A Human-Centered Model for Detecting Technology Engagement.- Relationship Learning Software: Design and Assessment.- Relationship Enhancer: Interactive Recipe in Kitchen Island.- ConvoCons: Encouraging Affinity on Multitouch Interfaces.- Development of an Emotional Interface for Sustainable Water Consumption in the Home.- Influences of Telops on Television Audiences’ Interpretation.- Extracting High-Order Aesthetic and Affective Components from Composer’s Writings.- Affective Technology, Affective Management, towards Affective Society.- Bio-sensing for Emotional Characterization without Word Labels.- An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention.- Recognizing and Responding to Student Affect.- 6: Smart and Wearable Materials and Devices.- Usability Studies on Sensor Smart Clothing.- Considering Personal Profiles for Comfortable and Efficient Interactions with Smart Clothes.- Interaction Wearable Computer with Networked Virtual Environment.- The Impact of Different Visual Feedback Presentation Methods in a Wearable Computing Scenario.- Gold Coating of a Plastic Optical Fiber Based on PMMA.- Standardization for Smart Clothing Technology.- Wearable ECG Monitoring System Using Conductive Fabrics and Active Electrodes.- Establishing a Measurement System for Human Motions Using a Textile-Based Motion Sensor.- A Context-Aware AR Navigation System Using Wearable Sensors.- Emotional Smart Materials.- Novel Stretchable Textile-Based Transmission Bands: Electrical Performance and Appearance after Abrasion/Laundering, and Wearability.

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