Human-Computer Interaction: Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings / Edition 1

Human-Computer Interaction: Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings / Edition 1

ISBN-10:
3642152309
ISBN-13:
9783642152306
Pub. Date:
10/08/2010
Publisher:
Springer Berlin Heidelberg
ISBN-10:
3642152309
ISBN-13:
9783642152306
Pub. Date:
10/08/2010
Publisher:
Springer Berlin Heidelberg
Human-Computer Interaction: Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings / Edition 1

Human-Computer Interaction: Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings / Edition 1

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Overview

The IFIP World Computer Congress (WCC) is one of the most important conferences in the area of computer science at the worldwide level and it has a federated structure, which takes into account the rapidly growing and expanding interests in this area. Informatics is rapidly changing and becoming more and more connected to a number of human and social science disciplines. Human–computer interaction is now a mature and still dynamically evolving part of this area, which is represented in IFIP by the Technical Committee 13 on HCI. In this WCC edition it was interesting and useful to have again a Symposium on Human–Computer Interaction in order to p- sent and discuss a number of contributions in this field. There has been increasing awareness among designers of interactive systems of the importance of designing for usability, but we are still far from having products that are really usable, and usability can mean different things depending on the app- cation domain. We are all aware that too many users of current technology often feel frustrated because computer systems are not compatible with their abilities and needs in existing work practices. As designers of tomorrow’s technology, we have the - sponsibility of creating computer artifacts that would permit better user experience with the various computing devices, so that users may enjoy more satisfying expe- ences with information and communications technologies.

Product Details

ISBN-13: 9783642152306
Publisher: Springer Berlin Heidelberg
Publication date: 10/08/2010
Series: IFIP Advances in Information and Communication Technology , #332
Edition description: 2010
Pages: 314
Product dimensions: 6.30(w) x 9.40(h) x 0.90(d)

Table of Contents

Keynote

The Power and the Puzzles of Auditory Interfaces Penelope M. Sanderson 1

Specification and Modeling

Improving the Search for User Interface Design Patterns through Typed Relationships Jordan Janeiro Simone D.J. Barbosa Thomas Springer Alexander Schill 3

Contributions of Psychology to the Design of Diagnostic Decision Support Systems Gitte Lindgaard Janette Folkens Catherine Pyper Monique Frize Robin Walker 15

A Compostite Task Meta-model as a Reference Model Steve Goschnick Liz Sonenberg Sandrine Balbo 26

Future Dining Table: Dish Recommendation Based on Dining Activity Recognition Tomoo Inoue 39

User-Centered Development

Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation Julia Niemann Volker Presse Jessika Reissland Anja Naumann 50

Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain (Short Presentation) Daniel Sinnig Kristina Pitula Richard Becker T. Radhakrishnan Peter Forbrig 58

Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train) (Short Presentation) Waralak Vongdoiwang Siricharoen 70

Development of Wearable Device by Kid's Friendly Design for Kid's Safety (Short Presentation) SeungHee Lee Jahee Sohn Atsushi Usami Masatoshi Hamanaka 80

Usable Systems

Towards a Usability Coaching Method for Institutionalizing Usability in Organisations Åsa Cajander Elina Eriksson Jan Gulliksen 86

The Focus on Usability in Testing Practices in Industry Marta Kristin Larusdottir Emma Run Bjarnadottir Jan Gulliksen 98

Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants Marco C. Pretorius Judy van Biljon Estelle de Kock 110

Supporting the Spreadsheet Idea for Interactive Database Applications Mario Gleichmann Thomas Hasart Ilvio Bruder Peter Forbrig 122

Social and Cultural Problems

What Is Culture" Toward Common Understandings of Culture in HCI Anette Löfstrom 133

Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games Michael D. Kickmeier-Rust Dietrich Albert 142

Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii Yin-Leng Theng Pei Foon Teo Phuong Huynh Truc 152

Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos Jonghak Kim Taekwon Jang Joonhyuk Yang Jung-hee Ryu 163

Mobile and Web Applications

Generating Exploratory Search Interfaces for the Semantic Web Michal Tvarozek Mária Bieliková 175

Can Adaptive Interfaces Improve the Usability of Mobile Applications" Janet L. Wesson Akash Singh Bradley van Tonder 187

Video Game Design for Mobile Phones Jaime Sánchez Matías Espinoza 199

Epistemology, Emotions and Personalization

EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking Yuqing Mao Haifeng Shen Chengzheng Sun 211

Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots Jeong Woo Park Woo Hyun Kim Won Hyong Lee Myung Jin Chung 223

Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations (Short Presentation) Daniel Scherer Maria de Fátima Q. Vieira Josá Alves do N. Neto 234

Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings (Short Presentation) Vivian Hsueh-Hua Chen Henry Been-Lirn Duh 246

Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization (Short Presentation) Mohd Afandi Md Amin Richi Nayak 255

Posters

An Approach to Information Presentation Employing Game Principles and Physics Based Interaction Mária Bieliková Michal Lohnický Daniel Švonava 265

Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition Ying Ying Huang 269

Experiments with Adaptable Interfaces for Elderly People Norbert Kuhn Stefan Richter Michael Schmidt Andreas Truar Markus Schwinn Stefan Naumann Markus Dick 273

The Practice of Interaction Design Ann Lantz 277

Artefacts as a Cultural and Collaborative Probe in Interaction Design Arminda Lopes 281

An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose Ming-Jen Wang Chien-Hao Tseng Cherng-Yeu Shen 285

From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt Yin-Leng Theng Eng Kiat Ting Xuehong Tao 289

The Effect of Age, Gender and Previous Gaming Experience on Game Play Performance Mona Erfani Magy Seif El-Nasr David Milam Bardia Aghabeigi Beth Aileen Lameman Bernhard E. Riecke Hamid Maygoli Sang Mah 293

New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback Zdena Lustigova Aude Dufresne François Courtemanche 297

Personalized Sightseeing Tours Support Using Mobile Devices Ricardo Anacleto Nuno Luz Lino Figueiredo 301

Reaction on a Change of User Context in Complex Mobile User Adaptive System Ondrej Krejcar 305

Augmented Reality for Deaf Students: Can Mobile Devices Make it Possible" Becky Sue Parton Robert Hancock John Dawson 309

Author Index 313

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