Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal Locomotion”. Since then, the field of animal or human motion analysis has grown in many dir- tions. However, research and results that involve human-like animation and the recovery of motion is still far from being satisfactory. The modelling, tracking, and understanding of human motion based on video sequences as a research field has increased in importance particularly in the last decade with the emergence of applications in sports sciences, medicine, biomechanics, animation (online games), surveillance, and security. Progress in human motion analysis depends on empirically anchored and grounded research in computer vision, computer graphics, and biomechanics. Though these fields of research are often treated separately, human motion analysis requires the integration of methodologies from computer vision and computer graphics. Furthermore, the understanding and use of biomechanics constraints improves the robustness of such an approach. This book is based on a June 2006 workshop held in Dagstuhl, Germany. This workshop brought together for the first time researchers from the afo- mentioned disciplines. Based on their diverse perspectives, these researchers have been developing new methodologies and contributing, through their - ings, to the domain of human motion analysis. The interdisciplinary character of the workshop allowed people to present a wide range of approaches that helped stimulate intellectual discussions and the exchange of new ideas.
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Human Motion: Understanding, Modelling, Capture, and Animation
Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal Locomotion”. Since then, the field of animal or human motion analysis has grown in many dir- tions. However, research and results that involve human-like animation and the recovery of motion is still far from being satisfactory. The modelling, tracking, and understanding of human motion based on video sequences as a research field has increased in importance particularly in the last decade with the emergence of applications in sports sciences, medicine, biomechanics, animation (online games), surveillance, and security. Progress in human motion analysis depends on empirically anchored and grounded research in computer vision, computer graphics, and biomechanics. Though these fields of research are often treated separately, human motion analysis requires the integration of methodologies from computer vision and computer graphics. Furthermore, the understanding and use of biomechanics constraints improves the robustness of such an approach. This book is based on a June 2006 workshop held in Dagstuhl, Germany. This workshop brought together for the first time researchers from the afo- mentioned disciplines. Based on their diverse perspectives, these researchers have been developing new methodologies and contributing, through their - ings, to the domain of human motion analysis. The interdisciplinary character of the workshop allowed people to present a wide range of approaches that helped stimulate intellectual discussions and the exchange of new ideas.
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Human Motion: Understanding, Modelling, Capture, and Animation
636
Human Motion: Understanding, Modelling, Capture, and Animation
636Paperback(Softcover reprint of hardcover 1st ed. 2008)
$54.99
54.99
In Stock
Product Details
ISBN-13: | 9789048177004 |
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Publisher: | Springer Netherlands |
Publication date: | 11/23/2010 |
Series: | Computational Imaging and Vision , #36 |
Edition description: | Softcover reprint of hardcover 1st ed. 2008 |
Pages: | 636 |
Product dimensions: | 6.10(w) x 9.25(h) x 0.05(d) |
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