The ID CaseBook: Case Studies in Instructional Design / Edition 4

The ID CaseBook: Case Studies in Instructional Design / Edition 4

by Peggy A. Ertmer
     
 

ISBN-10: 0133258254

ISBN-13: 9780133258257

Pub. Date: 05/14/2013

Publisher: Pearson

The esteemed author team of Peggy A. Ertmer, James A. Quinn, and Krista D. Glazewski presents the Fourth Edition of The ID CaseBook: Case Studies in Instructional Design—an award-winning text for instructional design—preparing the next generation of instructional design professionals with open-ended cases that strengthen and encourage

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Overview

The esteemed author team of Peggy A. Ertmer, James A. Quinn, and Krista D. Glazewski presents the Fourth Edition of The ID CaseBook: Case Studies in Instructional Design—an award-winning text for instructional design—preparing the next generation of instructional design professionals with open-ended cases that strengthen and encourage successful problem solving, and conceptual, procedural, and analytical skills to be used with a variety of real-world clients and the execution of creative solutions on the job.

The Fourth Edition of this highly regarded problem-solving text presents 30 realistic case studies in a wide range of authentic contexts, from K-12 to post-secondary, corporate, and manufacturing. The cases and their accompanying discussion questions encourage ID students to analyze the available information, develop conclusions, and consider alternative possibilities in resolving ID problems.

Product Details

ISBN-13:
9780133258257
Publisher:
Pearson
Publication date:
05/14/2013
Edition description:
New Edition
Pages:
304
Product dimensions:
7.30(w) x 9.10(h) x 0.80(d)

Table of Contents

Foreword

Preface

Case Study Matrix

Part I

The Case-Learning Process: Strategies and Reflections

by Peggy A. Ertmer, James A. Quinn, and Krista D. Glazewski

Case-based Reasoning

The Case-Learning Experience

Developing a Reflective Mindset

Strategies for Analyzing a Case

Becoming an ID Professional: Reflecting on Your Case

Experiences

References

Part II

Case Studies

Section 1: K—12 Audience/Context

1 Scott Allen: Designing Learning Objects for Primary Learners by Sue Bennett, Lori Lockyer, and Barry Harper

Appendix 1—A: Project Brief

Appendix 1—B: Learning Object Design Brief

2 Michael Bishop: Implementing Gaming Technologies in Traditional K—12 Contexts by Susan Pedersen

3 Denny Clifford: Designing Learning Experiences for Middle School Science Teachers by Peggy A. Ertmer and Katherine S. Cennamo

4 Paul Lindley: Designing a Video Game for History Education by William R. Watson

5 Sandra Sanchez and Vincent Peters: Helping a School Prepare for a New Mandate by Theresa A. Cullen and Sheila Rulison

6 Tina Sears: Evaluating the Impact of a K—12 Laptop Program by Michael M. Grant, Deborah L. Lowther, and Steven M. Ross

7 Maya Thomas: Implementing New Instructional Approaches in a K—12 Setting by Chandra Orrill and Janette R. Hill

Case Studies

Section 2: Post-secondary Audience/Context

8 Jackie Adams: Evaluating a Federally Funded Faculty Training Program by Melissa J. Dark

Appendix 8—A: Workshop

Appendix 8—B: Implementation Survey

Appendix 8—C: Pretest/Posttest

Appendix 8—D: Reaction Survey

9 Jennie Davenport and Pedro Lopez: Converting a Powerful Workshop to an Online Format by Simon Hooper and Aaron Doering

10 John Falkin: Designing an Online Graduate Seminar by Thomas Michael Power

11 Malcolm Gibson: Designing Authentic Online Experiences for Adult Learners by Joanna C. Dunlap

Appendix 11—A: Preparing Tomorrow’s Technology Professionals’ Request for Proposals (RFP)

Appendix 11—B: Module for Programming with PHP and JavaScript Course

12 Helen Ginn: Evaluating a New Driver Training Program for Teenagers by Molly M. Lane

13 Lindsey Jenkins: Piloting Case-based Learning in a Blended Learning Nursing Curriculum by Xun Ge and Kun Huang

14 Mark Jones and Sue Gulick: Meeting Challenges in the Design and Delivery of a University-wide First-year Experience Course by M. J. Bishop and Allison Gulati

15 Pat Kelsoe and Jean Fallon: Implementing Innovation within an Established Curriculum by Carol S. Kamin and Brent G. Wilson

16 Beth Owens: Addressing Multiple Perspectives and Constraints in ID Practice by Michael L. Wray and Brent G. Wilson

17 Camille Suarez: Redesigning Curriculum for Hybrid Training in a Public Health Setting by Julie Jabaley and Laurie Brantley-Dias

18 Frank Tawl and Semra Senbetto: Designing Curriculum for Southeast Asian Trainers by Peggy A. Ertmer and Walter Dick

Case Studies

Section 3: Corporate Audience/Context

19 Abby Carlin: Documenting Processes in a Manufacturing Setting by Monica W. Tracey

20 Iris Daniels: Cross-Cultural Challenges in Designing Instruction by Timothy W. Spannaus and Toni Stokes Jones

21 Lynn Dixon: Designing an Interactive Kiosk to Celebrate World Wetlands Day by Christie Nelson

22 Craig Gregersen: Balancing a Range of Stakeholder Interests When Designing Instruction by Stephen Dundis

23 Scott Hunter: Developing Online Assessment in an International Setting by David L. Solomon

24 Margaret Janson: Developing Learning Objects for Adult Learners by Rod Sims and Naomi Waldron

25 David Jimenez: Performance Improvement of Engineers by Martha Mann, Valerie A. Larsen, and Mable B. Kinzie

26 Davey Jones: Designing an Electronic Performance Support System by Gary Elsbernd and Donald A. Stepich

27 Diane King: Rapid Design Approach to Designing Instruction by Ronni Hendel-Giller and Donald A. Stepich

28 Natalie Morales: Managing Training in a Manufacturing Setting by Krista D. Glazewski and Shanna M. Hicks

29 Andrew Stewart: Managing Consulting Activities in an Evaluation Context by Steven M. Ross and Gary R. Morrison

30 Jack Waterkamp: Managing Scope Change in an Instructional Design Project by Shahron Williams van Rooij

Appendix 30—A: Revised Project Charter

Appendix 30—B: CRM Software Development GANTT Chart

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