I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train

I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train

by Dan Yaman, Missy Covington
     
 

Games have become a classroom standard—proven to hold participants’ attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game shows have spiced up our living rooms, they are now taking our classrooms to new heights of learning, interactivity, and fun.

I’ll Take Learning for

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Overview

Games have become a classroom standard—proven to hold participants’ attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game shows have spiced up our living rooms, they are now taking our classrooms to new heights of learning, interactivity, and fun.

I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.

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Editorial Reviews

From the Publisher
"The book is a reference guide for trainers and designers that allows the reader to quickly locate information and tips about creating and hosting classroom game shows…" (Training Media Review, 09/21/2007)

Product Details

ISBN-13:
9780787983062
Publisher:
Wiley
Publication date:
05/19/2006
Series:
Pfeiffer Essential Resources for Training and HR Professionals Series
Edition description:
BK&CD-ROM
Pages:
272
Sales rank:
1,143,952
Product dimensions:
5.90(w) x 9.10(h) x 1.10(d)

What People are saying about this

From the Publisher
"Learning deserves high energy, entertaining, and interactive formats. The game show is a great structure to maximize learner engagement and performance. Dan Yaman and Missy Covington have always been leaders in this field and this book adds a great resource to organizations."
—Elliott Masie, CEO, The MASIE Center Learning CONSORTIUM

"Want to be a hero in your company? Get this book. Use its ‘secret weapons’ in meetings, classes, and conferences to jumpstart learning and fun, not to mention impress the heck out of others."
—Lou Russell, CEO, Russell Martin & Associates

"How many unique training ideas come your way that truly work? Exactly. Yaman and Covington have broken new ground. They have the training tools of the next decade and they have them first. This book just might transform!"
—Kevin Hogan, author, The Psychology of Persuasion and The Science of Influence

"Game shows are a brilliant instructional methodology that keep trainees at the highest possible level of learning while experiencing a ton of fun. Dan Yaman and Missy Covington have found the key to making all fun learning and all learning fun. Quick, grab the key from them with this clever book and discover the benefits for everyone you teach."
—Paul R. Scheele, cofounder, Learning Strategies Corporation; author, Natural Brilliance and PhotoReading

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