The prolific Modesitt (Mage-Guard of Hamor, 2008, etc.) kicks off a new fantasy series that boasts an early modern setting-think Victorian times without the pollution. Rhennthyl, the son of a leading wool merchant in L'Excelsis, the capital of Solidar, had no interest in the wool trade and apprenticed himself to portraiture Master Caliostrus. Now a skilled journeyman, young Rhenn involuntarily uses magic ("imaging") to complete exceptionally difficult assignments. But while he considers attempting to become a master artisan, the studio erupts in flames, killing Caliostrus and his obnoxious son-a catastrophe that Rhenn worries he might have caused through his unconscious imaging abilities. No other studio will take him on, so he has no choice but to apply to the Collegium on Imagisle in hopes of becoming an imager. Accepted by the secretive Master Dichartyn, Rhenn learns that imagers must live apart from the rest of society-even sleeping alone in lead-lined rooms because they can accidentally image even while asleep. Dichartyn hits Rhenn with a crash course in politics, philosophy and physical training. Rhenn learns how to create shields against both magic and physical objects, and soon his abilities match those of imagers who've been on Imagisle for years. As the pace picks up, Rhenn meets beautiful and graceful Seliora, who's gifted with second sight, and deals-brutally-with two young imager bullies. Finally, while dodging assassins' bullets, not always successfully, he discovers what Dichartyn really intends for him. Slow to start and drearily didactic in places, but Modesitt's capacity to wring new surprises from stock ideas remains undiminished.
Although Rhennthyl is the son of a leading wool merchant in L'Excelsis, the capital of Solidar, the most powerful nation on Terahnar, he has spent years becoming a journeyman artist and is skilled and diligent enough to be considered for the status of master artisan-in another two years. Then, in a single moment, his entire life is transformed when his master patron is killed in a flash fire, and Rhenn discovers he is an imager-one of the few in the entire world of Terahnar who can visualize things and make them real.
Rhenn is forced to leave his family and join the Collegium of Imagisle. Because of their abilities (they can do accidental magic even while asleep) and because they are both feared and vulnerable, imagers must live separately from the rest of society. In this new life, Rhenn discovers that all too many of the "truths" he knew were nothing of the sort. Every day brings a new threat to his life. He makes a powerful enemy while righting a wrong, and he begins to learn to do magic in secret. Imager is the innovative and enchanting opening of an involving new fantasy story.
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Rhenn is forced to leave his family and join the Collegium of Imagisle. Because of their abilities (they can do accidental magic even while asleep) and because they are both feared and vulnerable, imagers must live separately from the rest of society. In this new life, Rhenn discovers that all too many of the "truths" he knew were nothing of the sort. Every day brings a new threat to his life. He makes a powerful enemy while righting a wrong, and he begins to learn to do magic in secret. Imager is the innovative and enchanting opening of an involving new fantasy story.
Imager
Although Rhennthyl is the son of a leading wool merchant in L'Excelsis, the capital of Solidar, the most powerful nation on Terahnar, he has spent years becoming a journeyman artist and is skilled and diligent enough to be considered for the status of master artisan-in another two years. Then, in a single moment, his entire life is transformed when his master patron is killed in a flash fire, and Rhenn discovers he is an imager-one of the few in the entire world of Terahnar who can visualize things and make them real.
Rhenn is forced to leave his family and join the Collegium of Imagisle. Because of their abilities (they can do accidental magic even while asleep) and because they are both feared and vulnerable, imagers must live separately from the rest of society. In this new life, Rhenn discovers that all too many of the "truths" he knew were nothing of the sort. Every day brings a new threat to his life. He makes a powerful enemy while righting a wrong, and he begins to learn to do magic in secret. Imager is the innovative and enchanting opening of an involving new fantasy story.
Rhenn is forced to leave his family and join the Collegium of Imagisle. Because of their abilities (they can do accidental magic even while asleep) and because they are both feared and vulnerable, imagers must live separately from the rest of society. In this new life, Rhenn discovers that all too many of the "truths" he knew were nothing of the sort. Every day brings a new threat to his life. He makes a powerful enemy while righting a wrong, and he begins to learn to do magic in secret. Imager is the innovative and enchanting opening of an involving new fantasy story.
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Product Details
BN ID: | 2940170514373 |
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Publisher: | Tantor Audio |
Publication date: | 04/13/2009 |
Series: | Imager Portfolio Series , #1 |
Edition description: | Unabridged |
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