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ChoiceConcise and readable, this book offers a compelling examination of the ways in which video games, television, and the Internet (both e-mail and the Web) help to shape the lives of contemporary children, adolescents, and adults. Singer and Singer focus on the younger set, and they begin with a discussion of the mind's capacity for growth and self-knowledge. They move through an authoritative discussion of the impact of television on individual consciousness to arrive at a reasoned but impassioned indictment (no other word seems possible) of violent "point and kill" video games, which reduce all social transactions to the level of primal violence. In the chapter titled 'Adrift in Cyberspace,' the authors discuss the implications of children set free in that vast territory. The volume concludes with an argument for the "role of play in early learning," in which corporate sponsors do not commodify children's imaginations. Lucid, reasoned, elegantly written, and meticulously documented, this is a volume of considerable importance and value.
— W. W. Dixon