In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics.
This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.
In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics.
This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
236
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
236Product Details
ISBN-13: | 9781032048062 |
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Publisher: | Taylor & Francis |
Publication date: | 01/29/2024 |
Series: | Routledge Advances in Game Studies |
Pages: | 236 |
Product dimensions: | 6.12(w) x 9.19(h) x (d) |