When you skate in New York, it’s all about getting creative, and fourteen-year-old Dylan Crow considers himself a street artist. You won’t catch him tagging alley walls. Instead, he paints the streets with his board. He wants to be seen grinding rails in Brooklyn, doing ollies at the Chelsea Piers, and launching kickflips in Manhattan. But when Dylan starts running with the wrong crowd, his future quickly becomes a lot less certain . . . until he discovers a new destiny. ...
When you skate in New York, it’s all about getting creative, and fourteen-year-old Dylan Crow considers himself a street artist. You won’t catch him tagging alley walls. Instead, he paints the streets with his board. He wants to be seen grinding rails in Brooklyn, doing ollies at the Chelsea Piers, and launching kickflips in Manhattan. But when Dylan starts running with the wrong crowd, his future quickly becomes a lot less certain . . . until he discovers a new destiny.
Dylan (aka Slider) is a bit of a slacker and a troublemaker who would rather be skateboarding than sitting in school. The only people who seem to understand his passion are his friend Juliet and his foster brother, Mikey. When Mikey gives him a mysterious package and then goes missing, Slider finds himself mixed up with a gang of boarders who will stop at nothing to get at the package. For the sake of Mikey's safety, Slider would be glad to hand over the package, but its magical contents seem to be intended for Slider. What follows, told in both prose and graphic novel styles, is a skateboarding adventure on the streets of NYC that pulls Slider into a different kind of family. With Tony Hawk's endorsement splashed across the cover and the accurate skateboarding imagery and lingo, this book is clearly directed at a skateboarding-appreciative audience. Still, its style is clear enough that the non-skateboarder will not be confused or bored. A quick read and a popular fantasy—that a misunderstood nobody is actually destined for greatness—this story will have wider appeal than just boarders and boys. It is also important to note that Slider's story is one of four companion narratives to be released this fall that tell the whole story of how the Revolution, a group of boarders saving the world, gets together; Impulse is the second volume. Reviewer: Jennifer Miskec
- Jennifer M. Miskec
In Tony Hawk's 900 Revolution series, Omar is a beach boy skateboarder from sunny California; Dylan prefers the challenges of city skating in NYC. Amy shreds the mountains of Colorado on her snowboard; Joey rides BMX in the Utah desert. Though these four teenagers are from different locations and walks of life, all four have something in common: They conduct the energy of a magical skateboard. The legend goes that when skateboarder Tony Hawk landed the first ever 900, his dedication and skill imbued his skateboard with a magical energy that caused it to explode into energized bits. When in possession of a fragment, a chosen few can actually channel the energy to take their talents to extreme new levels. Together, the chosen make up a covert group called The Revolution that work to protect the power and keep it away from those who might use the magic to destroy the world. n each of the first volumes of the series, we meet one of the chosen—first Omar in Volume 1, then Dylan in Volume 2, and Amy and Joey in Volumes 3 and 4—along with those who identify and organize the chosen. Each young teen's story is a bit different, with different but equally rich sport and location imagery. The series is clearly directed at an audience who loves fast-paced action stories and extreme sports, but the descriptions are such that non-enthusiasts will not be confused or bored. A quick and action-packed read, this prose and graphic novel hybrid series is a sure thing for reluctant readers. (Tony Hawk's 900 Revolution) Reviewer: Jennifer M. Miskec
M. ZACHARY SHERMAN is a veteran of the United States Marine Corps. He has written comics for Marvel, Radical, Image, and Dark Horse. His recent work includes America's Army: The Graphic Novel, Earp: Saint for Sinners, and the second book in the SOCOM: SEAL Team Seven trilogy.