In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL by Jason Sharpe, Charles John Lumsden, Nicholas Woolridge | | 9780123736550 | Paperback | Barnes & Noble
In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL

In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL

by Jason Sharpe, Charles John Lumsden, Nicholas Woolridge
     
 

ISBN-10: 0123736552

ISBN-13: 9780123736550

Pub. Date: 05/01/2008

Publisher: Elsevier Science

In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM

Overview

In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies.

*Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya
• This self-contained study guide includes background, foundations, and practice
• Step-by-step example programs and end-result demonstrations help readers develop their own portfolios
• Gorgeous four-color screen shots throughout

Product Details

ISBN-13:
9780123736550
Publisher:
Elsevier Science
Publication date:
05/01/2008
Series:
Morgan Kaufmann Series in Computer Graphics Series
Pages:
656
Product dimensions:
7.50(w) x 9.20(h) x 1.20(d)

Table of Contents

Preface
Part 1 Setting the stage
Chapter 1 Introduction
Chapter 2 Computers and the organism
Chapter 3 Animating biology
Part 2 A foundation in Maya
Chapter 4 Maya basics
Chapter 5 Modeling geometry
Chapter 6 Animation
Chapter 7 Dynamics
Chapter 8 Shading
Chapter 9 Cameras
Chapter 10 Lighting
Chapter 11 Action! Maya rendering
Chapter 12 MEL Scripting
Chapter 13 Data Input/Output
Part 3 Biology in silico: Maya in action
Chapter 14 Building a protein
Chapter 15 Self Assembly
Chapter 16 Modeling a mobile cell
Chapter 17 Growing an ECM scaffold
Chapter 18 Scaffold invasions: Modeling 3D populations of mobile cells
Chapter 19 Conclusion
Glossary
Further Reading
Index

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