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"In the Mind of a Game" provides a solid body of critical and theoretical material that furnishes the groundwork for academic, journalistic, and marketing writers on games, and focuses squarely on theory and criticism. It provides a core set of theoretical and critical writings that readers can draw upon as they write critical essays and other writings on games. This book is not simply an anthology of critical essays; it is a core set of writings that presents starting points for critical and commercial writers. It differs from current texts on the market by focusing on developing the critical theory that can be applied to computer game design and addressing a range of 14 central topic areas that can serve as a starting point for almost any academic or commercial writer. Included in this audience are teachers of literary, film, and game criticism, professional and academic critical writers, reviewers who participate non-professionally in Internet sites, and students oriented toward the arts and humanities seeking games as a topic of critical writing.
1. Computer Games and Reality 2. The Language(s) of Games 3. Games as Art and Technology 4. Games and Films 5. Developer as Artist 6. Developer as Engineer 7. The Studio: Post-Mortem of a Game, Part 1 8. The Phenomenon: Post-Mortem of a Game, Part 2 9. Society in Games 10. The Game and Me 11. In the Mind of a Game