Infinite Game Universe: Level Design, Terrain, and Sound

Infinite Game Universe: Level Design, Terrain, and Sound

by Guy W. Lecky-Thompson
     
 

This sequel to Infinite Game Universe: Mathematical Techniques focuses on level design, terrain, music, and sound. The book will provide programmers with the source code, cutting-edge techniques, and reference materials they need to create an exciting gaming environment that will capture the imagination of the player. Part 1 shows various techniques for storing… See more details below

Overview

This sequel to Infinite Game Universe: Mathematical Techniques focuses on level design, terrain, music, and sound. The book will provide programmers with the source code, cutting-edge techniques, and reference materials they need to create an exciting gaming environment that will capture the imagination of the player. Part 1 shows various techniques for storing game level information, citing particular game types; Part 2 discusses creation, storage and algorithms for a variety of landscapes; Part 3 provides techniques of encoding, generating, and making new sounds for use in games. These chapters cover a variety of sounds (from "non-human" to musical interludes); Part 4 includes ways in which language and graphics are used in gaming contexts; Part 5 discusses the decision-process for the target platform (handhelds, consoles, online, etc.), and the programming-specific information needed for each.

Editorial Reviews

This book/CD-ROM package, a sequel to Infinite Game Universe: Mathematical Techniques, focuses on level design, terrain, music, and sound, providing programmers with source code, techniques, and reference materials needed to create gaming environments. Early chapters show techniques for storing game level information and discuss creation, storage, and algorithms for various landscapes. Later chapters detail sound, language, and graphics techniques, and discuss the decision making process for the target platform. The CD- ROM contains applications used to generate images. The author has written articles and a previous book on game programming. Annotation c. Book News, Inc., Portland, OR

Product Details

ISBN-13:
9781584502135
Publisher:
Cengage Learning
Publication date:
06/30/2002
Series:
Advances in Computer Graphics and Game Design Series
Edition description:
BK&CD-ROM
Pages:
400
Product dimensions:
6.34(w) x 9.26(h) x 1.27(d)

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