Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap

Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap

Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap

Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap

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Overview

Innovation has played a major role in the long term success of the video game industry, as software developers and hardware engineers attempt to design products that meet the needs of ever widening segments of the population. Innovation and Marketing in the Video Game Industry identifies patterns that will help engineers, developers, and marketing executives to formulate better innovation strategies and successfully bring new products to market.

The book shows how some video game companies have used radical innovations to attract new customers, including parents and senior citizens and how video games have come to be used in a variety of socially beneficial ways. The authors compare product features, marketing strategies, and the supply chain to help better understand this valuable industry.


Product Details

ISBN-13: 9781317116493
Publisher: Taylor & Francis
Publication date: 05/23/2016
Sold by: Barnes & Noble
Format: eBook
Pages: 280
File size: 4 MB

About the Author

David Wesley is a Research Manager at Northeastern University's College of Business Administration in Boston.

Gloria Barczak is Professor and Chair of the marketing department at Northeastern University and former director of the Executive MBA program.

Table of Contents

Introduction

1. Shigeru Miyamoto and the Art of Donkey Kong

2. Nintendo’s Dark Age

3. PlayStation Dreams

4. Xbox Empire

5. The Brain Age

6. Rings of Death

7. The PlayStation 3

8. Blu-Rays and Netflix

9. The Wii Revolution

10. Game Development and the Rise of Casual Games

11. Guitar Hero Nation

10. Conclusion

What People are Saying About This

Tom Sperry

‘A great read for anyone interested in video games and the entertainment business. Wesley and Barczak craft a compelling read based through the history of video games – the unexpected success stories and colossal failures – which give us a foundation of learning that help those of us in the industry make better decisions in this new era of gaming. .’--( Tom Sperry, CEO of Blade Games, Founding member of Microsoft Games Group)

Ireland

‘Easy to read yet powerful in its insights, this book emphasizes the importance of consistently identifying and effectively serving customers’ needs as a path to long-term corporate success. …collaboration with those outside the company’s walls such as suppliers and certainly customers themselves is shown to be a source of developing value-creating products and services while avoiding complacency that can stifle innovation and ultimately, lead to corporate failure.’ --( R. Duane Ireland, Editor of the Academy of Management Journal, and Distinguished Professor of Management, Mays Business School, Texas A&M University)

Anthony Di Benedetto

‘This riveting and highly enjoyable book fully documents the history of the fascinating video game industry. … David Wesley and Gloria Barczak take us through all the twists and turns of the video game industry, uncovering the stunning triumphs and errors that mark an industry changing so fast that, at times, top management at the leading companies are barely able to keep up, let alone develop sound marketing plans.’ --(Anthony Di Benedetto, Editor-in-Chief of the Journal of Product Innovation Management, and Professor of Marketing, Temple University) ‘

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