Integrating Technology for Meaningful Learning - Text / Edition 4

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Overview

Integrating Technology for Meaningful Learning takes a cognitive approach to technology, emphasizing meaningful learning for both teachers and students. It strikes a balance between practical applications and theoretical issues, so teachers concentrate on the connections between learning tasks and the mental activities of their students. This edition expands its coverage of using the Internet as a communication and inquiry tool.

  • Coverage of applications concentrates on readily available software, making the book is as useful as possible for classroom teachers. This edition gives increased attention to PowerPoint presentation software and digital video.
  • The authors emphasize the importance of critical thinking skills for today's students, in light of the unregulated access to sources provided by the Internet.
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Product Details

  • ISBN-13: 9780618305803
  • Publisher: Houghton Mifflin Company College Division
  • Publication date: 4/28/2003
  • Edition description: Fourth Edition
  • Edition number: 4
  • Pages: 461
  • Product dimensions: 8.00 (w) x 9.12 (h) x 0.50 (d)

Meet the Author

Mark Grabe is professor in the psychology department and the instructional design and technology program at the University of North Dakota. He earned his Ph.D. in psychology in 1975 at Iowa State University. He has been developing instructional software for approximately 17 years in support of his own research activities. His present projects include evaluating how students make use of online study tools in large lecture introductory classes and helping the University of North Dakota implement a Department of Education Preparing Tomorrow's Teachers to Use Technology (PT3) grant.

Cindy Grabe is employed by the Grand Forks school district as a technology facilitator. Her position requires her to provide training to district teachers, administrators, and staff members, collaborate on curriculum projects, and conduct demonstration activities with students. She is involved in providing continuing educational experiences for teachers in area schools, and she teaches courses for undergraduate pre-service teachers at the University of North Dakota. She was recently awarded a three-year U.S. Department of Education Grant entitled "Engaging Students in Historical Inquiry."

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Table of Contents

Contents

Note: Each chapter begins with an Orientation and concludes with a Summary.

  • I. A Teaching and Learning Framework for Integrating Technology in Classrooms
  • 1. Key Themes and Issues for Using Technology in Your Classroom
    Uses of Technology: An Introduction to Key Themes
    Physics: Probes and Projects
    Knowing Nature: Technology as a Tool for the Personal Journey of Learning
    Themes of Technology Use in the Classroom
    Technology in Today's Classroom
    Technology and School Reform
    National Standards: Goals for Learning and Expectations for Technology
    Changing the Way Technology Is Used in Schools
    The Activity-Based Model of Technology Use
    • 2. Meaningful Learning in an Information Age
      Cognitive Models of School Learning
      Fundamental Properties of Mental Activity
      Conceptual Models of School Learning
      From Theory to Practice: Teaching, Learning, and the Role of Technology
      Research About Learning with Technology
      • II. Learning How to Integrate Technology with Your Teaching
      • 3. Using Tools: Word Processors, Databases, Spreadsheets, and Data Probes
        Mark Grabe's Use of Computer Tools
        The Tools Approach
        Word Processing
        Spreadsheets
        Databases
        Data Collection Devices
        • 4. Using Instructional Software and Multimedia for Content-Area Learning
          An Example of Learning from the Computer
          Computer-Based Instruction
          The Process of Instruction
          Categories of Instructional Software
          Multimedia and Hypermedia in the Delivery of Computer-Assisted Instruction
          Learning from Multimedia Instructional Resources
          Constructivism and Cooperative Learning with Instructional Software
          • 5. TheInternet as a Tool for Communication
            What Is the Internet?
            What Roles Can the Internet Play in Education?
            Learning by Communicating
            Facilitating Online Discussion
            • 6. The Internet as a Tool for Inquiry
              A Classroom Example of an Authentic Inquiry Task
              The World Wide Web and Web Exploration Tools
              Locating Information on the Web: Browsing Versus Searching
              Categories of Web Resources
              Strategies for Using Primary Sources on the Web
              Evaluating Web Information
              Using the Web for Active Learning
              Conclusion: The Importance of Your Beliefs as a Teacher
              • 7. Using Multimedia Tools
                Multimedia in a Ninth-Grade Classroom
                A System for Classifying Student Multimedia Projects
                Software Tools for Creating Multimedia Projects
                Multimedia Authoring Environments for Hypermedia
                • 8. Learning to Work with Images, Sound, and Video
                  The Case of the Missing Gerbil
                  Tools for Creating and Manipulating Images
                  Tools for Capturing Still Images
                  Locating Image Sources
                  Working with Video
                  Clay Animation: Creating Video by Sequencing Images of Clay Characters
                  Capturing and Storing Sounds for Multimedia Projects
                  Learning with Sound and Graphics Tools
                  • 9. Learning from Student Projects: Knowledge as Design and the Design of Hypermedia
                    Discovering the Painted Lady: A Second-Grade Adventure in Learning
                    The Painted Lady Project and Meaningful Learning
                    Principles of Hypermedia Design: The Process of Developing Software
                    Student Cooperation: Fundamentals for Design Teams
                    Hypercomposition Design Model
                    The Teacher's Role in the Design Process
                    Student Multimedia Projects
                    • III. Looking at Issues for the Present and Future
                    • 10. Responsible Use of Technology
                      Equity of Educational Opportunity
                      Copyright Law and Respect for Intellectual Property
                      Protecting Students from Inappropriate Material and Experiences
                      • Teacher's Handy Reference
                      • Glossary
                      • References
                      • Index
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