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Interactive Environments with Open-Source Software: 3D Walkthroughs and Augmented Reality for Architects with Blender 2.43, DART 3.0 and ARToolKit 2.72

Overview

Wolfgang Höhl, an architecture software specialist, shows you how to use freeware correctly for architecture visualizations in ‘Interactive Ambient’. The book begins with an overview of real-time visualization possibilities before showing the reader how to work with three free software packages. The guide describes the appropriate hardware and the system requirements.

The reader will learn how to model the "Wolkenbügel" (cloud-iron) of the avant-garde architect Mart Stam ...

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Overview

Wolfgang Höhl, an architecture software specialist, shows you how to use freeware correctly for architecture visualizations in ‘Interactive Ambient’. The book begins with an overview of real-time visualization possibilities before showing the reader how to work with three free software packages. The guide describes the appropriate hardware and the system requirements.

The reader will learn how to model the "Wolkenbügel" (cloud-iron) of the avant-garde architect Mart Stam (1924/25) step by step with Blender 2.43. Readers will also learn to design surface textures and create their own interactive 3D walk through. Dart 3.0 enables the reader to create an interactive construction mass model. Finally, ARToolKit 2.7.2 shows readers new ways of simulating their interior designs.

Further reading lists, web links and numerous illustrations help the reader get started. ‘Interactive Ambient’ shows readers interactive architecture visualization possibilities and encourages them to experiment successfully.

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Product Details

  • ISBN-13: 9783211999332
  • Publisher: Springer-Verlag New York, LLC
  • Publication date: 12/13/2010
  • Edition description: Softcover reprint of hardcover 1st ed. 2009
  • Edition number: 1
  • Pages: 239
  • Product dimensions: 0.51 (w) x 9.61 (h) x 6.69 (d)

Meet the Author

Wolfgang Höhl studied architecture at the Vienna Universtiy of Technology and received his doctorate from the University of Hannover. He worked at von Gerkan, Marg + Partner Architects in Hamburg as an architect and was a scientific researcher at the TU Munich. Today he is a professor of computer animation at the Macromedia Specialized College for Media in Munich and teaches 3D visualization at other specialized institutions in Germany and Austria. He is also a freelance architect and contributor to numerous computer and architecture magazines.
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Table of Contents

Table of Contents

What is Real-time Visualization?

Game Design and Web Applications

Augmented Reality (AR) Potentials

The Requirements of Architecture Visualization

Five Criteria for Real-time Systems

Areas of Use, Software Packages and System Requirements

Workflow and Presentation Techniques

3D Walk Throughs with Blender 2.43

Special System Requirements

The most Important Functions

Creating and Designing 3D Models

The Walk Through Template

Textures (Maps) for Real-time Visualization

DART 3.0 Virtual Construction Mass Model

Installing and Configuring DART 3.0

Creating and Importing 3D Objects

Texturing 3D Models

Interactive Building Ensemble Variants

Future Scenarios

Interactive Ambient with ARToolKit 2.72

Compiling and Implementing

Generating a Simple AR Application

Importing and Texturing 3D Models

Designing an Interior

Outlook and Perspectives

Advice, Software and Practice Files

Index

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