Interactive Music Systems: Machine Listening and Composing

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For the growing number of professionals in computer music, composers, performers, and teachers who are looking for more from the computer music systems that are now available, Interactive Music Systems provides the first comprehensive survey and evaluation of new computer programs that can analyze and compose music in live performance.

Although Rowe focuses primarily on musical motivations and possibilities of interactive systems, he also takes up such practical considerations as how to build, analyze, and extend these systems and looks at the impact of music theory, music cognition, and artificial intelligence on the design of interactive systems and on ensemble performance. He describes in detail both the theory and practice of his own real-time interactive music program, Cypher, and further illustrates basic concepts and characteristic issues using the graphic MIDI programming environment Max.

In a concluding chapter, Rowe assesses developments in hardware and software with implications for the evolution of interactive systems, including their implementation in multipleprocessor environments, the impact of real-time digital signal processing, and extended prospects for sensing performance gesture.

Robert Rowe is Associate Director of the Music Technology Program at New York University.

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Product Details

  • ISBN-13: 9780262181495
  • Publisher: MIT Press
  • Publication date: 10/16/1992
  • Pages: 278
  • Product dimensions: 6.31 (w) x 9.32 (h) x 0.95 (d)

Meet the Author

Robert Rowe is Associate Professor of Music at New York University.
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Table of Contents

1 Interactive Music Systems 1
1.1 Introduction 1
1.2 Machine Musicianship 2
1.3 Classification of Interactive Systems 6
2 Fundamentals 9
2.1 Sensing 10
2.2 Processing 17
2.3 Response 21
2.4 Commercial Interactive Systems 23
2.5 Examples 32
3 Live Computer Music 39
3.1 Cypher 39
3.2 Score Following and Score Orientation 52
3.3 Cypher Performances 66
3.4 Hyperinstruments 74
3.5 Improvisation and Composition 78
3.6 Multimedia Extensions 90
4 Music Theory, Music Cognition 95
4.1 Music Listening 96
4.2 Hierarchies and Music Theory 98
4.3 Cypher Hierarchies 106
4.4 Expressive Performance 110
5 Machine Listening 119
5.1 Feature Classification 121
5.2 Harmonic Analysis 134
5.3 Beat Tracking 143
5.4 High-Level Description 153
5.5 Computer-Generated Analysis 157
6 Machine Composition 163
6.1 Transformation 164
6.2 Generation Techniques 186
6.3 Sequencing and Patterns 191
6.4 Cypher's Composition Hierarchy 195
7 Interactive Architectures and Artificial Intelligence 207
7.1 Cypher Societies 208
7.2 Composition and Communication 217
7.3 Production Systems 221
7.4 Knowledge Representation 225
7.5 Neural Networks 229
7.6 Pattern Processing 237
7.7 Induction and Matching 243
8 Outlook 253
8.1 Cooperative Interaction 254
8.2 Parallel Implementations 256
8.3 Signal Processing 257
8.4 Conclusion 261
References 265
Index 273
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