Interface-Oriented Design

Overview

Interface Oriented Design focuses on an important, but often neglected, aspect of object-oriented design. You'll learn by pragmatic example how to create effective designs composed of interfaces to objects, components and services. You'll see techniques for breaking down solutions into interfaces and then determining appropriate implementation of those interfaces to create a well structured, robust, working program.

Interface Oriented Design explores how to develop robust, ...

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Overview

Interface Oriented Design focuses on an important, but often neglected, aspect of object-oriented design. You'll learn by pragmatic example how to create effective designs composed of interfaces to objects, components and services. You'll see techniques for breaking down solutions into interfaces and then determining appropriate implementation of those interfaces to create a well structured, robust, working program.

Interface Oriented Design explores how to develop robust, reliable software as a collection of interfaces that interact with each other.

You'll learn what polymorphism and encapsulation really mean, and how to use these ideas more effectively. See how to create better interfaces using agile development techniques, and learn the subtle differences between implementing an interface and inheriting an implementation. Take a fresh, modern view of Design By Contract and class responsibilities. Understand the basis of a service-oriented architecture, including stateful versus stateless interfaces, procedural versus document models, and synchronous versus asynchronous invocations.

Learn about the most useful patterns, including Proxy, Facade, Adapter, and Factory, as well categories of interfaces including service providers, information holders, and external world interfaces.

If you want to be a more effective programmer and create better software, you need Interface Oriented Design.

The author of "Prefactoring" and "All on C" shows how to develop well-structured, reliable software as a collection of interfaces that interact with each other.

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Product Details

  • ISBN-13: 9780976694052
  • Publisher: Pragmatic Programmers, LLC, The
  • Publication date: 7/24/2006
  • Series: Pragmatic Programmers Series
  • Edition number: 1
  • Pages: 240
  • Product dimensions: 7.58 (w) x 8.92 (h) x 0.85 (d)

Meet the Author

Ken Pugh has extensive experience in the area of software analysis and design, both as a doer and as a teacher. He's a well-known, frequent conference speaker.

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Table of Contents

1 Introduction to interfaces 3
2 Interface contracts 13
3 Interface ingredients 33
4 What should be in an interface? 55
5 Inheritance and interfaces 67
6 Remote interfaces 87
7 A little process 109
8 Link checker 129
9 Web conglomerator 147
10 Service registry 161
11 Patterns 185
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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted February 26, 2007

    VERY VERY HIGHLY RECOMMENDED!!

    Are you a developer who has some experience with programming and who has been exposed to object-oriented design? If you are, then this book is for you. Author Ken Pugh, has done an outstanding job of writing a book that explores how developing software with an emphasis on interfaces helps you build robust systems easier and faster. Pugh, begins by looking at some code and textual interfaces. Then, the author looks at how the Three Laws of Interfaces applies to implementations. Next, he explores how to transform an interface from one facet to another. He also looks at different sets of interfaces to explore the concept of cohesiveness. The author then investigates better ways to organize designs using interfaces and delegation. Then, he looks at the ramifications of using remote interfaces. The author continues by showing you how to develop a mini project. Then, he explores interface cohesiveness and generalization. Next, he develops a service registry to explore how directory services work. Finally, the author divides patterns into two camps: class-based and object-based. In this most excellent book, you¿ll find techniques for breaking down solutions into interacting interfaces. Perhaps more importantly, this book is all about determining appropriate implementations to create well-structured programs.

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  • Anonymous

    Posted August 21, 2010

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