Internet & World Wide Web: How to Program / Edition 4

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Overview

Internet and World Wide Web How to Program, 4e by market leading authors, Harvey M. Deitel and Paul J. Deitel introduces readers with little or no programming experience to the exciting world of Web-Based applications. This book has been substantially revised to reflect today's Web 2.0 rich Internet application-development methodologies. A comprehensive book that covers the fundamentals needed to program on the Internet, this book provides in-depth coverage of introductory programmming principles, various markup languages (XHTML, Dynamic HTML and XML), several scripting languages (JavaScript, PHP, Ruby/Ruby on Rails and Perl); AJAX, web services, Web Servers (IIS and Apache) and relational databases (MySQL/Apache Derby/Java DB) -- all the skills and tools needed to create dynamic Web-based applications. The book contains comprehensive introductions to ASP.NET 2.0 and JavaServer Faces (JSF) and a new chapter on Adobe Flex 2.0. Hundreds of live-code examples of real applications are throughout the book. The examples are downloadable from the Deitel website once registered and logged in and allow readers to run the applications and see and hear the outputs. The book provides instruction on building Ajax-enabled rich Internet applications that enhance the presentation of online content and give web applications the look and feel of desktop applications. The chapter on Web 2.0 and Internet business exposes readers to a wide range of other topics associated with Web 2.0 applications and businesses After mastering the material in this book, readers will be well prepared to build real-world, industrial strength, Web-based applications. For Internet and Web-based computer programmers, and others in organizations and businesses who need to develop their own Websites and pages.

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Product Details

  • ISBN-13: 9780131752429
  • Publisher: Prentice Hall
  • Publication date: 9/19/2007
  • Series: Alternative eText Formats Series
  • Edition description: Older Edition
  • Edition number: 4
  • Pages: 1424
  • Product dimensions: 7.00 (w) x 9.10 (h) x 1.80 (d)

Meet the Author

Paul J. Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is a graduate of MIT’s Sloan School of Management, where he studied Information Technology. He holds the Java Certified Programmer and Java Certified Developer certifications, and has been designated by Sun Microsystems as a Java Champion. Through Deitel & Associates, Inc., he has delivered Java, C, C++, C# and Visual Basic courses to industry clients, including IBM, Sun Microsystems, Dell, Lucent Technologies, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, Stratus, Cambridge Technology Partners, Open Environment Corporation, One Wave, Hyperion Software, Adra Systems, Entergy, CableData Systems, Nortel Networks, Puma, iRobot, Invensys and many more. He has also lectured on Java and C++ for the Boston Chapter of the Association for Computing Machinery. He and his father, Dr. Harvey M. Deitel, are the world’s best-selling programming language textbook authors.

Dr. Harvey M. Deitel, Chairman and Chief Strategy Officer of Deitel & Associates, Inc., has 45 years of academic and industry experience in the computer field. Dr. Deitel earned B.S. and M.S. degrees from the MIT and a Ph.D. from Boston University. He has 20 years of college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., with his son, Paul J. Deitel. He and Paul are the co-authors of several dozen books and multimedia packages and they are writing many more. With translations published in Japanese, German, Russian, Spanish, Traditional Chinese, Simplified Chinese, Korean, French, Polish, Italian, Portuguese, Greek, Urdu and Turkish, the Deitels’ texts have earned international recognition. Dr. Deitel has delivered hundreds of professional seminars to major corporations, academic institutions, government organizations and the military.

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Table of Contents

Preface xxi

Part 1: Introduction 1

1 Introduction to Computers and

the Internet 2

1.1 Introduction

1.2 What Is a Computer?

1.3 Computer Organization

1.4 Machine Languages, Assembly Languages

and High-Level Languages

1.5 History of the Internet and World Wide Web

1.6 World Wide Web Consortium (W3C)

1.7 Web 2.0

1.8 Personal, Distributed and Client/Server Computing

1.9 Hardware Trends

1.10 Key Software Trend: Object Technology

1.11 JavaScript: Object-Based Scripting for the Web

1.12 Browser Portability

1.13 C, C++ and Java

1.14 BASIC, Visual Basic, Visual C++, C# and .NET

1.15 Software Technologies

1.16 Notes about Internet& World Wide Web How to Program, 4/e

1.17 Web Resources

2 Web Browser Basics: Internet Explorer

and Firefox 28

2.1 Introduction to the Internet Explorer 7 and Firefox 2 Web Browsers

2.2 Connecting to the Internet

2.3 Internet Explorer 7 and Firefox 2 Features

2.4 Customizing Browser Settings

2.5 Searching the Internet

2.6 Keeping Track of Your Favorite Sites

2.7 File Transfer Protocol (FTP)

2.8 Online Help

Contents

x Contents

2.9 Other Web Browsers

2.10 Wrap-Up

2.11 Web Resources

3 Dive Into®Web 2.0 50

3.1 Introduction

3.2 What Is Web 2.0?

3.3 Search

3.4 Content Networks

3.5 User-Generated Content

3.6 Blogging

3.7 Social Networking

3.8 Social Media

3.9 Tagging

3.10 Social Bookmarking

3.11 Software Development

3.12 Rich Internet Applications (RIAs)

3.13 Web Services, Mashups, Widgets and Gadgets

3.14 Location-Based Services

3.15 XML, RSS, Atom, JSON and VoIP

3.16 Web 2.0 Monetization Models

3.17 Web 2.0 Business Models

3.18 Future of the Web

3.19 Wrap-Up

3.20 Where to Go for More Web 2.0 Information

3.21 Web 2.0 Bibliography

3.22 Web 2.0 Glossary

Part 2: The Ajax Client 117

4 Introduction to XHTML 118

4.1 Introduction

4.2 Editing XHTML

4.3 First XHTML Example

4.4 W3C XHTML Validation Service

4.5 Headings

4.6 Linking

4.7 Images

4.8 Special Characters and Horizontal Rules

4.9 Lists

4.10 Tables

4.11 Forms

4.12 Internal Linking

4.13 meta Elements

4.14 Wrap-Up

4.15 Web Resources

Contents xi

5 Cascading Style Sheets™ (CSS) 159

5.1 Introduction

5.2 Inline Styles

5.3 Embedded Style Sheets

5.4 Conflicting Styles

5.5 Linking External Style Sheets

5.6 Positioning Elements

5.7 Backgrounds

5.8 Element Dimensions

5.9 Box Model and Text Flow

5.10 Media Types

5.11 Building a CSS Drop-Down Menu

5.12 User Style Sheets

5.13 CSS 3

5.14 Wrap-Up

5.15 Web Resources

6 JavaScript: Introduction to Scripting 197

6.1 Introduction

6.2 Simple Program: Displaying a Line of Text in a Web Page

6.3 Modifying Our First Program

6.4 Obtaining User Input with prompt Dialogs

6.4.1 Dynamic Welcome Page

6.4.2 Adding Integers

6.5 Memory Concepts

6.6 Arithmetic

6.7 Decision Making: Equality and Relational Operators

6.8 Wrap-Up

6.9 Web Resources

7 JavaScript: Control Statements I 234

7.1 Introduction

7.2 Algorithms

7.3 Pseudocode

7.4 Control Structures

7.5 if Selection Statement

7.6 if…else Selection Statement

7.7 while Repetition Statement

7.8 Formulating Algorithms: Counter-Controlled Repetition

7.9 Formulating Algorithms: Sentinel-Controlled Repetition

7.10 Formulating Algorithms: Nested Control Statements

7.11 Assignment Operators

7.12 Increment and Decrement Operators

7.13 Wrap-Up

7.14 Web Resources

xii Contents

8 JavaScript: Control Statements II 278

8.1 Introduction

8.2 Essentials of Counter-Controlled Repetition

8.3 for Repetition Statement

8.4 Examples Using the for Statement

8.5 switch Multiple-Selection Statement

8.6 do…while Repetition Statement

8.7 break and continue Statements

8.8 Labeled break and continue Statements

8.9 Logical Operators

8.10 Summary of Structured Programming

8.11 Wrap-Up

8.12 Web Resources

9 JavaScript: Functions 321

9.1 Introduction

9.2 ProgramModules in JavaScript

9.3 Programmer-Defined Functions

9.4 Function Definitions

9.5 Random Number Generation

9.6 Example: Game of Chance

9.7 Another Example: Random Image Generator

9.8 Scope Rules

9.9 JavaScript Global Functions

9.10 Recursion

9.11 Recursion vs. Iteration

9.12 Wrap-Up

9.13 Web Resources

10 JavaScript: Arrays 362

10.1 Introduction

10.2 Arrays

10.3 Declaring and Allocating Arrays

10.4 Examples Using Arrays

10.5 Random Image Generator Using Arrays

10.6 References and Reference Parameters

10.7 Passing Arrays to Functions

10.8 Sorting Arrays

10.9 Searching Arrays: Linear Search and Binary Search

10.10 Multidimensional Arrays

10.11 Building an Online Quiz

10.12 Wrap-Up

10.13 Web Resources

11 JavaScript: Objects 403

11.1 Introduction

Contents xiii

11.2 Introduction to Object Technology

11.3 Math Object

11.4 String Object

11.4.1 Fundamentals of Characters and Strings

11.4.2 Methods of the String Object

11.4.3 Character-Processing Methods

11.4.4 Searching Methods

11.4.5 Splitting Strings and Obtaining Substrings

11.4.6 XHTML Markup Methods

11.5 Date Object

11.6 Boolean and Number Objects

11.7 document Object

11.8 window Object

11.9 Using Cookies

11.10 Final JavaScript Example

11.11 Using JSON to Represent Objects

11.12 Wrap-Up

11.13 Web Resources

12 Document Object Model (DOM):

Objects and Collections 458

12.1 Introduction

12.2 Modeling a Document: DOM Nodes and Trees

12.3 Traversing and Modifying a DOM Tree

12.4 DOM Collections

12.5 Dynamic Styles

12.6 Summary of the DOM Objects and Collections

12.7 Wrap-Up

12.8 Web Resources

13 JavaScript: Events 487

13.1 Introduction

13.2 Registering Event Handlers

13.3 Event on load

13.4 Event on mouse move, the event Object and this

13.5 Rollovers with on mouse over and on mouse out

13.6 Form Processing with on focus and on blur

13.7 More Form Processing with on submit and on reset

13.8 Event Bubbling

13.9 More Events

13.10 Wrap-Up

13.11 Web Resources

14 XML and RSS 515

14.1 Introduction

14.2 XML Basics

xiv Contents

14.3 Structuring Data

14.4 XML Namespaces

14.5 Document Type Definitions (DTDs)

14.6 W3C XML Schema Documents

14.7 XML Vocabularies

14.7.1 MathML™

14.7.2 Other Markup Languages

14.8 Extensible Stylesheet Language and XSL Transformations

14.9 Document Object Model (DOM)

14.10 RSS

14.11 Wrap-Up

14.12 Web Resources

15 Ajax-Enabled Rich Internet Applications 588

15.1 Introduction

15.2 Traditional Web Applications vs. Ajax Applications

15.3 Rich Internet Applications (RIAs) with Ajax

15.4 History of Ajax

15.5 “Raw” Ajax Example Using the XMLHttpRequest Object

15.6 Using XML and the DOM

15.7 Creating a Full-Scale Ajax-Enabled Application

15.8 Dojo Toolkit

15.9 Wrap-Up

15.10 Web Resources

Part 3: Rich Internet Application

Client Technologies 635

16 Adobe® Flash® CS3 636

16.1 Introduction

16.2 Flash Movie Development

16.3 Learning Flash with Hands-On Examples

16.3.1 Creating a Shape with the Oval Tool

16.3.2 Adding Text to a Button

16.3.3 Converting a Shape into a Symbol

16.3.4 Editing Button Symbols

16.3.5 Adding Keyframes

16.3.6 Adding Sound to a Button

16.3.7 Verifying Changes with Test Movie

16.3.8 Adding Layers to a Movie

16.3.9 Animating Text with Tweening

16.3.10 Adding a Text Field

16.3.11 Adding ActionScript

16.4 Publishing Your Flash Movie

Contents xv

16.5 Creating Special Effects with Flash

16.5.1 Importing and Manipulating Bitmaps

16.5.2 Creating an Advertisement Banner with Masking

16.5.3 Adding Online Help to Forms

16.6 Creating a Website Splash Screen

16.7 ActionScript

16.8 Wrap-Up

16.9 Web Resources

17 Adobe® Flash® CS3: Building an

Interactive Game 683

17.1 Introduction

17.2 Object-Oriented Programming

17.3 Objects in Flash

17.4 Cannon Game: Preliminary Instructions and Notes

17.5 Adding a Start Button

17.6 Creating Moving Objects

17.7 Adding the Rotating Cannon

17.8 Adding the Cannonball

17.9 Adding Sound and Text Objects to the Movie

17.10 Adding the Time Counter

17.11 Detecting a Miss

17.12 Adding Collision Detection

17.13 Finishing the Game

17.14 ActionScript 3.0 Elements Introduced in This Chapter

18 Adobe® Flex™ 2 and Rich Internet

Applications 711

18.1 Introduction

18.2 Flex PlatformOverview

18.3 Creating a Simple User Interface

18.4 Accessing XML Data from Your Application

18.5 Interacting with Server-Side Applications

18.6 Customizing Your User Interface

18.7 Creating Charts and Graphs

18.8 Connection-Independent RIAs on the Desktop:

Adobe Integrated Runtime (AIR)

18.9 Flex 3 Beta

18.10 Wrap-Up

18.11 Web Resources

19 Microsoft® Silverlight™ and Rich Internet

Applications 770

19.1 Introduction

19.2 PlatformOverview

xvi Contents

19.3 Silverlight 1.0 Installation and Overview

19.4 Creating a Movie Viewer for Silverlight 1.0

19.4.1 Creating a User Interface In XAML Using Expression Blend

19.4.2 Using Storyboards

19.4.3 Creating Controls

19.4.4 Using JavaScript for Event Handling and DOM Manipulation

19.6 Silverlight Streaming

19.7 Silverlight 1.1 Installation and Overview

19.8 Creating a Cover Viewer for Silverlight 1.1 Alpha

19.9 Building an Application with Third-Party Controls

19.10 Consuming a Web Service

19.10.1 Consuming the Huge Integer Web Service

19.11 Silver light Demos, Games and Web Resources

19.12 Wrap-Up

20 Adobe® Dreamweaver® CS3 830

20.1 Introduction

20.2 Adobe Dreamweaver CS3

20.3 Text Styles

20.4 Images and Links

20.5 Symbols and Lines

20.6 Tables

20.7 Forms

20.8 Scripting in Dreamweaver

20.9 Spry Framework for Creating Ajax Applications

20.10 Site Management

20.11 Wrap-Up

20.12 Web Resources

Part 4: Rich Internet Application

Server Technologies 857

21 Web Servers (IIS and Apache) 858

21.1 Introduction

21.2 HTTP Transactions

21.3 Multitier Application Architecture

21.4 Client-Side Scripting versus Server-Side Scripting

21.5 Accessing Web Servers

21.6 Microsoft Internet Information Services (IIS)

21.6.1 Microsoft Internet Information Services (IIS) 5.1 and 6.0

21.6.2 Microsoft Internet Information Services (IIS) 7.0

21.7 Apache HTTP Server

21.8 Requesting Documents

21.9 Web Resources

Contents xvii

22 Database: SQL, MySQL, ADO.NET 2.0

and Java DB 879

22.1 Introduction

22.2 Relational Databases

22.3 Relational Database Overview: A books Database

22.4 SQL

22.4.1 Basic SELECT Query

22.4.2 WHERE Clause

22.4.3 ORDER BY Clause

22.4.4 Combining Data from Multiple Tables: INNER JOIN

22.4.5 INSERT Statement

22.4.6 UPDATE Statement

22.4.7 DELETE Statement

22.5 MySQL

22.6 Instructions for Installing MySQL

22.7 Instructions for Setting Up a MySQL User Account

22.8 Creating a Database in MySQL

22.9 ADO.NET Object Model

22.10 Java DB/Apache Derby

22.11 Wrap-Up

22.12 Web Resources

23 PHP 905

23.1 Introduction

23.2 PHP Basics

23.3 String Processing and Regular Expressions

23.3.1 Comparing Strings

23.3.2 Regular Expressions

23.4 FormProcessing and Business Logic

23.5 Connecting to a Database

23.6 Using Cookies

23.7 Dynamic Content

23.8 Operator Precedence Chart

23.9 Wrap-Up

23.10 Web Resources

24 Ruby on Rails 956

24.1 Introduction

24.2 Ruby

24.3 Rails Framework

24.4 Action Controller and ActionView

24.5 A Database-Driven Web Application

24.6 Case Study: Message Forum

24.6.1 Logging In and Logging Out

24.6.2 Embellishing the Models

xviii Contents

24.6.3 Generating Scaffold Code

24.6.4 ForumController and ForumViews

24.6.5 Message Controller and Message Views

24.6.6 Ajax-Enabled Rails Applications

24.7 Script.aculo.us

24.8 Wrap-Up

24.9 Web Resources

25 ASP.NET 2.0 and ASP.NET Ajax 1009

25.1 Introduction

25.2 Creating and Running a Simple Web Form Example

25.2.1 Examining an ASPX File

25.2.2 Examining a Code-Behind File

25.2.3 Relationship Between an ASPX File and a Code-Behind File

25.2.4 How the Code in an ASP.NET Web Page Executes

25.2.5 Examining the XHTML Generated by an ASP.NET Application

25.2.6 Building an ASP.NET Web Application

25.3 Web Controls

25.3.1 Text and Graphics Controls

25.3.2 AdRotator Control

25.3.3 Validation Controls

25.4 Session Tracking

25.4.1 Cookies

25.4.2 Session Tracking with Http Session State

25.5 Case Study: Connecting to a Database in ASP.NET

25.5.1 Building a Web Form That Displays Data from a Database

25.5.2 Modifying the Code-Behind File for the Guestbook Application

25.6 Case Study: Secure Books Database Application

25.6.1 Examining the Completed Secure Books Database Application

25.6.2 Creating the Secure Books Database Application

25.7 ASP.NET Ajax

25.8 Wrap-Up

25.9 Web Resources

26 JavaServer™ FacesWeb Applications 1118

26.1 Introduction 1119

26.2 Java Web Technologies

26.2.1 Servlets

26.2.2 JavaServer Pages

26.2.3 JavaServer Faces

26.2.4 Web Technologies in Netbeans

26.3 Creating and Running a Simple Application in Netbeans

26.3.1 Examining a JSP File 1124

26.3.2 Examining a Page Bean File

26.3.3 Event-Processing Life Cycle

26.3.4 Relationship Between the JSP and Page Bean Files

Contents xix

26.3.5 Examining the XHTML Generated by a Java Web Application

26.3.6 Building a Web Application in Netbeans

26.4 JSF Components

26.4.1 Text and Graphics Components

26.4.2 Validation Using Validator Components and Custom Validators

26.5 Session Tracking

26.5.1 Cookies

26.5.2 Session Tracking with the Session Bean Object

26.6 Wrap-Up

26.7 Web Resources

27 Ajax-Enabled JavaServer™ Faces

Web Applications 1187

27.1 Introduction

27.2 Accessing Databases in Web Applications

27.2.1 Building a Web Application That Displays Data from a Database

27.2.2 Modifying the Page Bean File for the Address Book Application

27.3 Ajax-Enabled JSF Components

27.4 AutoComplete Text Field and Virtual Forms

27.4.1 Configuring Virtual Forms

27.4.2 JSP File with Virtual Forms and an AutoComplete Text Field

27.4.3 Providing Suggestions for an AutoComplete Text Field

27.5 Google Maps Map Viewer Component

27.5.1 Obtaining a Google Maps API Key

27.5.2 Adding a Map Viewer Component to a Page

27.5.3 JSP File with a Map Viewer Component

27.5.4 Page Bean That Displays a Map in the Map Viewer Component

27.6 Wrap-Up

27.7 Web Resources

28 Web Services 1225

28.1 Introduction

28.2 Java Web Services Basics

28.3 Creating, Publishing, Testing and Describing a Web Service

28.3.1 Creating a Web Application Project and Adding a Web

Service Class in Netbeans

28.3.2 Defining the HugeInteger Web Service in Netbeans

28.3.3 Publishing the HugeInteger Web Service from Netbeans

28.3.4 Testing the HugeInteger Web Service with Sun Java System

Application Server’s Tester Web page

28.3.5 Describing a Web Service with the Web Service

Description Language (WSDL)

28.4 Consuming a Web Service

28.4.1 Creating a Client in Netbeans to Consume the HugeInteger

Web Service

28.4.2 Consuming the HugeInteger Web Service

xx Contents

28.5 SOAP

28.6 Session Tracking in Web Services

28.6.1 Creating a Blackjack Web Service

28.6.2 Consuming the Blackjack Web Service

28.7 Consuming a Database-Driven Web Service from a Web Application

28.7.1 Configuring Java DB in Netbeans and Creating the

Reservation Database

28.7.2 Creating a Web Application to Interact with the

Reservation Web Service

28.8 Passing an Object of a User-Defined Type to a Web Service

28.9 REST-Based Web Services in ASP.NET

28.9.1 REST-Based Web Service Functionality

28.9.2 Creating an ASP.NET REST-Based Web Service

28.9.3 Adding Data Components to a Web Service

28.10 Wrap-Up

28.11 Web Resources

Part 5: Appendices 1303

A XHTML Special Characters 1304

B XHTML Colors 1305

C JavaScript Operator Precedence Chart 1308

D ASCII Character Set 1310

E Number Systems 1311

E.1 Introduction 1312

E.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers

E.3 Converting Octal and Hexadecimal Numbers to Binary Numbers

E.4 Converting from Binary, Octal or Hexadecimal to Decimal

E.5 Converting from Decimal to Binary, Octal or Hexadecimal

E.6 Negative Binary Numbers: Two’s Complement Notation

F Unicode® 1325

F.1 Introduction

F.2 Unicode Transformation Formats

F.3 Characters and Glyphs

F.4 Advantages/Disadvantages of Unicode

F.5 Unicode Consortium’s Website

F.6 Using Unicode

F.7 Character Ranges

Index 1338

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