- Shopping Bag ( 0 items )
From Barnes & NobleThe Barnes & Noble Review
3ds Max 9 has never been this simple. With that said, what more is there to tell you about Introducing 3ds Max 9: 3D for Beginners? Plenty.
Dariush and Randi Derakshani help you bootstrap your knowledge in every area that matters most: modeling, texturing, animating, and visual effects. They don't just cover 3ds Max's broad, deep feature set: They place features in the context of real-world CG production workflows. And, given 3ds Max's inherent complexity, this book's voice is just so welcome: friendly, relaxed, knowing, occasionally even funny.
Once the Derakshanis have briefed you on a few basic concepts and a little jargon, you'll get a taste of production workflow by animating a simple mobile. Next, after you've got some sense of where you're headed, they walk you through 3ds Max's far-from-trivial interface. Chances are, you'll return to that interface chapter for reference years after you've grown comfortable with 3ds Max.
You'll jump into modeling quickly, with projects ranging from human hands to bedroom dressers; then move into increasingly complex projects, including organic poly modeling with subdivision surfaces (great for creating your own aliens).
After a practical introduction to materials and UVW mapping, the authors turn to animation, from keyframes onward. Again, you'll build your skills incrementally, from the classic "bouncing ball" through walk cycles, and beyond. There's a full chapter on lighting: standard three-point lighting, as well as custom illumination, shadows, and special effects. Then, once your scene's right, you'll learn how to render it, diving into everything from cameras to raytracing, atmospheric effects, and motion blur.
Last but most assuredly not least: a hands-on introduction to 3ds Max particle systems, space warps, and reactor physics. If you didn't expect this from a beginner's book, prepare to be very pleasantly surprised. Bill Camarda, from the May 2007 Read Only