Introducing Maya 8: 3D for Beginners

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Overview

If you're just beginning to dive into the world of 3D, this is the book for you."
?Animation Magazine

The Academy Award? winning Maya? 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest ...

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Overview

If you're just beginning to dive into the world of 3D, this is the book for you."
?Animation Magazine

The Academy Award? winning Maya? 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest edition of this popular bestseller.

Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD-ROM. You'll also find an abundance of instructional and inspirational Maya creations in the full-color insert.

The accompanying CD-ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software.

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Editorial Reviews

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The Barnes & Noble Review
Maya 8 cries out for a well-written, well-organized, hands-on, project-based tutorial. Fortunately, Maya's publishers (formerly Alias, now Autodesk) have created one. Introducing Maya 8: 3D for Beginners is simply the best low-cost way to become effective with Maya -- even if you've never touched a 3D or animation tool before.

Using practical projects and professional-quality examples, Dariush Derakhshani covers the entire process of building, rendering, and animating digital models and scenes for film, video, gaming, or other 3D design applications. Along the way, he introduces many of Maya 8's most significant enhancements -- notably, its improved polygon tools and new rendering engine.

Just load up the free Maya Learning Edition and project files on the accompanying CD-ROM, and get cracking. You'll be surprised how quickly you'll be ready to move from Derakhshani's projects to your own. Bill Camarda, from the December 2006 Read Only

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Product Details

  • ISBN-13: 9780470051351
  • Publisher: Wiley
  • Publication date: 10/9/2006
  • Edition description: With CD
  • Edition number: 1
  • Pages: 488
  • Product dimensions: 7.50 (w) x 9.20 (h) x 0.92 (d)

Meet the Author

Dariush Derakhshani is a Digital Effects Supervisor, writer, and educator in Los Angeles, California. Previously using Autdoesk’s AutoCAD software in his architecture days, Dariush migrated to using 3D programs when his firm’s principal architects needed to show their clients design work on the computer. Starting with Alias PowerAnimator version 6 when he enrolled in USC Film School’s Animation program, Dariush has been using Alias animation software for the past 11 years. From USC Film School, he received an M.F.A. in Film, Video, and Computer Animation in 1997. Dariush also holds a B.A. in Architecture and Theatre from Lehigh University in Pennsylvania and worked at a New Jersey architecture firm before moving to L.A. for film school. He has worked on feature films, music videos, and countless commercials as a 3D animator, CG supervisor, and sometimes compositor. Dariush also serves as Editor in Chief of HDRI3d, a professional CG magazine from DMG Publishing.
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Table of Contents

Introduction.

Chapter 1: Introduction to Computer Graphics and 3D.

Chapter 2: The Maya Interface.

Chapter 3: Your First Maya Animation.

Chapter 4: Modeling with Polygons.

Chapter 5: Modeling with NURBS.

Chapter 6: Further Modeling Topics: Deformers and Subdivision Surfaces.

Chapter 7: Maya Shading and Texturing.

Chapter 8: Introduction to Animation.

Chapter 9: Further Animation Practices.

Chapter 10: Maya Lighting.

Chapter 11: Maya Rendering.

Chapter 12: Maya Dynamics.

Glossary.

Index.

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Customer Reviews

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted April 3, 2008

    Not for beginners

    Labeled as fun and easy to use, the truth is it is vague, frustrating and really meant only for people who at least already have a grasp on the interface. The way the text is laid out is not at all intended for beginners, as there is no definitive structure in tutorials. It basically relies on a predeveloped sense of the program rather than making sure you as a beginner understand it. I was able to master Zbrush with the help of an instructional booklet as well as many other programs but this was just pure jargan through and through with no saftey net with which to fall back on. If you mess up in a tutorial, you will feel your only option is to start all over again from scratch thus adding to your frustration.

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