Overview

If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start.

Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and...

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Introducing ZBrush

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Overview

If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start.

Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.

  • Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
  • Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
  • Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models

Learn to create lush, beautiful digital art with ZBrush and this detailed guide.

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Product Details

  • ISBN-13: 9781118059647
  • Publisher: Wiley
  • Publication date: 5/23/2011
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 464
  • File size: 35 MB
  • Note: This product may take a few minutes to download.

Meet the Author

Eric Keller has been a visual effects artist since 1998, creating animations for feature films, commercials, motion graphics, and scientific visualizations. He has been teaching digital sculpting at the world-renowned Gnomon School of Visual Effects in Hollywood for over three years and has created video tutorials for Pixologic's ZClassroom, working directly with the developers of ZBrush. He is the author of Mastering Maya 2011 and Maya Visual Effects: The Innovator's Guide (Sybex).

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Table of Contents

Ch. 1 Pixels, Pixols, Polygons, and the Basics of Creating Digital Art 1

An Introduction to ZBrush 2

Understanding Digital Images 4

Understanding Resolution 11

Understanding 3D Space 14

Resources 19

Ch. 2 Facing the ZBrush

Interface 21

The Zen of ZBrush 22

Trays and Palettes 37

The Title Bar 66

Hotkeys 67

Summary 70

Ch. 3 Painting with Pixols, Part 1 71

Setting Up the Document 72

Working with Document Layers 79

Working with Parametric Primitive 3D Tools 81

Loading Tutorial Macros 87

Working with Deformations and Materials 89

Ch. 4 Painting with Pixols, Part 2 105

Introducing ZSpheres 106

Creating the Vent 113

Creating the Ocean Floor 119

Adding Fog and Distant

Background Elements 123

Adding Undersea Flora and Fauna 129

Creating a Sea Creature with 3D Tools 133

Merging Layers and Final Changes 137

Summary 139

Ch. 5 Digital Sculpting 141

Subdivision Levels 142

Sculpting Brushes 146

Creating Reference Planes 157

Roughing Out the Forms of the Skull 165

Creating a Turntable Movie 188

Summary 189

Ch. 6 Advanced Sculpting Techniques 191

Hiding Geometry 192

The Medusa Maquette 204

Finishing Touches 247

Summary 249

Ch. 7 Color, Texture, and Alpha 251

Understanding Color, Alpha, and Texture 252

3D Layers 258

Creating Tiling Alphas 263

Using the Stencil 268

Detailing the Medusa Maquette 272

Polypainting 291

Summary 298

Ch. 8 Rendering, Lighting, and Materials 299

Rendering Basics 300

Using Lights 306

Understanding Materials 318

Summary 347

Ch. 9 ZBrush with Other 3D Applications 349

UV Mapping 350

ZBrush and Poser 355

Bump, Displacement, and Normal Maps 366

ZBrush and Maya370

Summary 393

Ch. 10 Plug-ins and

ZScripts 395

Projection Master 396

ZAppLink 404

Multi Displacement Exporter 407

Transpose Master 411

ZMapper 414

ZScripts 420

Summary 422

Appendix About the Companion DVD 423

What You'll Find on the DVD 424

System Requirements 424

Using the DVD 425

Troubleshooting 425

Index 427

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