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Introduction to 3D Graphics & Animation Using Maya / Edition 1

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Overview

Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And using Maya, one of today’s most powerful & popular tools, they’ll learn how to use the power of this program with their new 3D knowledge. Each chapter includes practical, easy-to-follow tutorials that not only teach how to do a technique, but also explain the "why" behind them. By using this approach, users know why they did a specific technique and how it ties into the overall goals of the project. At the end of each chapter there are also exercises for additional practice.

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Product Details

  • ISBN-13: 9781584504856
  • Publisher: Cengage Learning
  • Publication date: 4/6/2006
  • Series: Graphics Series
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 464
  • Product dimensions: 7.30 (w) x 9.20 (h) x 0.90 (d)

Meet the Author

Adam Watkins (San Antonio, TX) is the director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He has a BFA in theater set and lighting design, and an MFA in graphic design. His previous books include The Maya 4.5 Handbook, Final Cut Pro 3 and DVD Studio Pro Handbook, and 3D Animation: From Models to Movies.

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Table of Contents

PREFACE CHAPTER 1 THE 3D WORKFLOW CHAPTER 2 UNDERSTANDING THE DIGITAL 3D WORLD CHAPTER 3 CARVING OUT MODELING BASICS— BASIC POLYGONAL MODELING CHAPTER 4 POLYGONAL MODELING AND COMPONENT EDITING CHAPTER 5 BEGINNING NURBS MODELING CHAPTER 6 ADVANCED POLYGONAL MODELING CHAPTER 7 SHADERS, MATERIALS, AND TEXTURES AND BASIC NURBS TEXTURING CHAPTER 8 TEXTURING POLYGONS AND UV MANIPULATION CHAPTER 9 LIGHTING AND RENDERING CHAPTER 10 ORGANIC MODELING CHAPTER 11 ORGANIC TEXTURING AND UV MAPPING CHAPTER 12 CHARACTER RIGGING AND SKINNING CHAPTER 13 ANIMATION AND CHARACTER ANIMATION APPENDIX A CURRICULAR FLOW APPENDIX B PREPARING IMAGE PLANES APPENDIX C UVSNAPSHOTS AND CREATING CUSTOM TEXTURES APPENDIX D OTHER RESOURCES APPENDIX E ABOUT THE CD-ROM INDEX

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