Introduction to Game Development, Second Edition / Edition 2

Introduction to Game Development, Second Edition / Edition 2

3.5 2
by Steve Rabin
     
 

Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique introduction to all aspects of game development, from design to programming to business and production. Organized around the curriculum guidelines of the International

See more details below

Overview

Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique introduction to all aspects of game development, from design to programming to business and production. Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent sections, each featuring articles written by the experts on those topics. Suitable for both an introductory game development course or as a reference for game developers and designers, the book offers coverage of all the key concepts and ideas that encompass game development, while providing real-life examples and practical insight. Fully revised for today's technology, this second edition features an expanded section on game design, a new chapter on game writing and interactive storytelling, and much more. And the accompanying CD-ROM contains all the source code, demos, art files, and other materials referenced throughout the book. Introduction to Game Development, Second Edition is a must-have resource for anyone who wants to understand the entire game development process.

Read More

Product Details

ISBN-13:
9781584506799
Publisher:
Cengage Learning
Publication date:
06/26/2009
Edition description:
New Edition
Pages:
1016
Product dimensions:
7.70(w) x 9.40(h) x 2.70(d)

Related Subjects

Table of Contents

Part 1: Critical Game Studies; Part 2: Game Design; Part 3: Game Programming: Languages and Architecture; Part 4: Game Programming: Math, Collision Detection, and Physics; Part 5: Game Programming: Graphis, Animation, AI, Audio, and Networking; Part 6: Audio Visual Design and Production; Part 7: Game Production and the Business of Games; About the CD-ROM

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >