Introduction to Java Programming, Custom Core / Edition 5

Introduction to Java Programming, Custom Core / Edition 5

by Y. Daniel Liang
     
 

ISBN-10: 0131489534

ISBN-13: 9780131489530

Pub. Date: 10/29/2004

Publisher: Pearson Education

Using a step-by-step approach that fosters self-teaching, Liang presents Java programming in four parts. The early chapters outline the conceptual basis for understanding Java. Subsequent chapters progressively present Java programming in detail, culminating with the development of comprehensive Java applications. Revised in every detail to enhance clarity, content,

Overview

Using a step-by-step approach that fosters self-teaching, Liang presents Java programming in four parts. The early chapters outline the conceptual basis for understanding Java. Subsequent chapters progressively present Java programming in detail, culminating with the development of comprehensive Java applications. Revised in every detail to enhance clarity, content, presentation, examples, and exercises. Updated to JDK 1.5. Features many new illustrations and short examples throughout to demonstrate concepts and techniques. Presents large examples in case studies with overall discussions and thorough line-by-line explanations. Expands treatment of Object-Oriented Programming and GUI Programming. Revises completely treatment of Simple Input and Output. Provides practical examples such as computing loan payments, taxes, and printing payroll statements to replace pure mathematical examples such as computing deviations and matrix multiplications. Includes almost twice the number of exercises from the previous edition. A useful reference for programmers who want to learn more about Java.

Product Details

ISBN-13:
9780131489530
Publisher:
Pearson Education
Publication date:
10/29/2004
Edition description:
Older Edition
Pages:
500
Product dimensions:
7.96(w) x 9.92(h) x 0.79(d)

Table of Contents

I. FUNDAMENTALS OF PROGRAMMING

1. Introduction to Computers, Programs, and Java

2. Primitive Data Types and Operations

3. Control Statements

4. Methods

5. Arrays

II. OBJECT-ORIENTED PROGRAMMING

6. Objects and Classes

7. Strings

8. Inheritance and Polymorphism

9. Abstract Classes and Interfaces

10. Object-Oriented Modeling

III. GUI PROGRAMMING

11. Getting Started with GUI Programming

12. Event-Driven Programming

13. Creating User Interfaces

14. Applets, Images, and Audio

IV. EXCEPTION HANDLING AND IO

15. Exceptions and Assertions

16. Simple Input and Output

V. DATA STRUCTURES ANDCOLLECTIONS FRAMEWORK

17. Object-Oriented Data Structures

18. Java Collections Framework

VI. THREADS AND INTERNATIONALIZATION

19. Multithreading

20. Internationalization

VII. ADVANCED GUI PROGRAMMING

21. JavaBeans, Bean Events, and MVC

22. Containers, Layout Managers, and Borders

23. Menus, Toolbars, Dialogs, and Internal Frames

24. Advanced Swing Components

VIII. WEB PROGRAMMING

25. Java Database Programming

26. Servlets

27. JavaServer Pages

IX. DISTRIBUTED COMPUTING

28. Networking

29. Remote Method Invocation

APPENDIXES

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