Introduction to Java Programming: Fundamentals First (Core Version) / Edition 6

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Overview

Using a fundamentals-first approach, Liang explores the concepts of problem-solving and object-oriented programming. Beginning programmers learn critical problem-solving techniques, then move on to grasp the key concepts of object-oriented and GUI programming using Java 5. Starts readers with essential problem-solving and programming concepts (control statements, methods, and arrays); moves on to object-oriented programming, graphical user interface (GUI), and applets; and finally introduces exception handling, binary I/O, and recursion. Enables readers to write short, interesting, graphical game programs early on (starting from Chapter 2). Offers an exceptionally broad range of carefully chosen examples; reinforces key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and an interactive self-test. A useful reference for anyone interested in learning more about programming.

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Product Details

  • ISBN-13: 9780132237383
  • Publisher: Prentice Hall
  • Publication date: 7/13/2006
  • Series: GOAL Series
  • Edition description: REV
  • Edition number: 6
  • Pages: 704
  • Product dimensions: 8.02 (w) x 9.94 (h) x 1.00 (d)

Meet the Author

Y. Daniel Liang is the author and editor of the Prentice Hall Liang Java Series. His innovative Java texts have been adopted by many universities throughout the world. Dr. Liang is currently a Yamacraw professor of software engineering in the School of Computing at Armstrong Atlantic State University, Savannah, Georgia.
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Table of Contents

Pt. 1 Fundamentals of programming 1
1 Introduction to computers, programs, and Java 3
2 Primitive data types and operations 27
3 Selection statements 67
4 Loops 95
5 Methods 129
6 Arrays 169
Pt. 2 Object-oriented programming 211
7 Objects and classes 213
8 Strings and text I/O 261
9 Inheritance and polymorphism 301
10 Abstract classes and interfaces 341
11 Object-oriented design 371
Pt. 3 GUI programming 397
12 Getting started with GUI programming 399
13 Graphics 425
14 Event-driven programming 463
15 Creating user interfaces 491
16 Applets and multimedia 535
Pt. 4 Exception handling, I/O, and recursion 575
17 Exceptions and assertions 577
18 Binary I/O 605
19 Recursion 635
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