An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics / Edition 2

An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics / Edition 2

by Graham M. Seed, G. M. Seed
     
 

ISBN-10: 1852334509

ISBN-13: 9781852334505

Pub. Date: 06/15/2001

Publisher: Springer London

This book introduces the art of programming in C++. The topics covered range from simple C++ programmes to programme features such as classes, templates, and namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the advanced features of C++. This revised and extended second edition includes: the Standard

Overview

This book introduces the art of programming in C++. The topics covered range from simple C++ programmes to programme features such as classes, templates, and namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the advanced features of C++. This revised and extended second edition includes: the Standard Template Library (STL), a major addition to the ANSI C++ standard; full coverage of all the major topics of C++, such as templates; and practical tools developed for object-oriented computer graphics programming. All code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers. They are available from the author's web site.

Product Details

ISBN-13:
9781852334505
Publisher:
Springer London
Publication date:
06/15/2001
Edition description:
Softcover reprint of the original 2nd ed. 2001
Pages:
972
Product dimensions:
6.14(w) x 8.99(h) x 1.28(d)

Table of Contents

Overview.- The Development Environment.- Getting Started.- Fundamental Data Types, Declarations, Definitions and Expressions.- Making Decisions and Repetition.- Functions.- Arrays.- Structures, Unions, Enumerations and Typedefs.- The C++ Class.- Operators and Overloading.- Friends.- Pointers.- Templates.- Exception Handling.- Inheritance.- Run-Time Type Information and Casting.- Input and Output, Files and Streams.- The Preprocessor.- Namespaces.- The Standard Template Library.- Conclusion.- Appendices.- References.- Index.

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