Introduction to Object-Oriented Programming in C++: With Applications in Computer Graphics

Overview

An Introduction to Object-Oriented Programming in C++ with applications in Computer Graphics introduces the reader to programming in C++ step by step from the simplest of C++ programs, through features such as classes and templates to namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the more advanced features of C++ through the development of realistic programming tools and classes....
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Overview

An Introduction to Object-Oriented Programming in C++ with applications in Computer Graphics introduces the reader to programming in C++ step by step from the simplest of C++ programs, through features such as classes and templates to namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the more advanced features of C++ through the development of realistic programming tools and classes.
This revised and extended 2nd edition includes:
- the Standard Template Library (STL), a major addition to the ANSI C++ standard
- full coverage of all the major topics of C++, such as Templates; exception handling; RTTI
- practical tools developed for object-oriented computer graphics programming
All code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers, and are available from the author's web site:
http://www.hw.ac.uk/mecWWW/research/staff/gms.htm
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Product Details

  • ISBN-13: 9783540760429
  • Publisher: Springer-Verlag New York, LLC
  • Publication date: 10/28/1996
  • Edition number: 1
  • Pages: 1048
  • Product dimensions: 6.66 (w) x 9.64 (h) x 2.04 (d)

Table of Contents

List of Programs
1 Overview 1
2 The Development Environment 25
3 Getting Started 31
4 Fundamental Data Types, Declarations, Definitions and Expressions 51
5 Making Decisions and Repetition 91
6 Functions 131
7 Arrays 191
8 Structures, Unions, Enumerations and Typedefs 221
9 The C++ Class 253
10 Operators and Overloading 315
11 Friends 347
12 Pointers 369
13 Templates 469
14 Exception Handling 537
15 Inheritance 577
16 Run-Time Type Information and Casting 693
17 Input and Output, Files and Streams 713
18 The Preprocessor 841
19 Namespaces 855
20 The Standard Template Library 873
Conclusion 943
App. A C++ Keywords 945
App. B ASCII Character Set 947
App. C Operators: Precedence, Associativity and Arity 953
App. D: Glossary 955
References 959
Index 963
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