Introduction to Programming Using Java; Java 2 Update: An Object-Oriented Approach

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  • All code is revised and tested to be compatible with Java 2 (and Java 1.1)
  • Contains optional supplements covering graphical user interfaces (GUIs) at the end of each chapter
  • Includes a chapter with three robust applications that use the textis class design procedure and allow students to tie the ...
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Overview

Features
  • All code is revised and tested to be compatible with Java 2 (and Java 1.1)
  • Contains optional supplements covering graphical user interfaces (GUIs) at the end of each chapter
  • Includes a chapter with three robust applications that use the textis class design procedure and allow students to tie the material together


0201612720B04062001
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Editorial Reviews

Booknews
Arnow and Weiss (both computer and information science, City U. of New York-Brooklyn) present a primary text for an introductory course in programming for students with no programming background. They provide enough material for a sequence of one or two semesters, which would be followed by a traditional course in data structures. They bypass the venerable programming languages and approaches of the past decade. They mention updating for the Java 2 release, so presumably there was an earlier edition, also venerable now. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780201612721
  • Publisher: Benjamin-Cummings Publishing Company
  • Publication date: 8/4/1999
  • Edition number: 1
  • Pages: 805
  • Product dimensions: 7.40 (w) x 9.05 (h) x 1.22 (d)

Table of Contents

(Chapters include: Introduction, Summary, Study Aid: Terminology Review, Questions for Review, Further Exercises, and GUI Supplement.)
1. Jumping Into Java.

Computers and Programs.
Programs and Models.
Objects, Behavior and Classes.
Our First Object A Monitor.
Sending a Message to the System.out Object.
A Java Program Java Interlude: Identifiers.
Mechanics.
Time.
Summary.
Study Aid: Terminology Review.
Questions for Review.
Further Exercises.
GUI Supplement: Introduction.

2. Using Objects.
Introduction.
Using PrintStream Objects.
Java Interlude: References, Methods and Messages.
The String Class.
Methods, Arguments and Return-Values.
Reference Variables.
Java Interlude: Variables and Assignment.
Using String Methods.
Java Interlude.
Summary.
Study Aid: Terminology Review.
Questions for Review.
Further Exercises.
GUI Supplement: Web Pages and HTML.

3. Using Classes.
Introduction.
Creating Objects.
Java Interlude.
Disk Files.
Writing Output to Files.
Input: an Overview.
Input: The Keyboard.
Interactive Input/Output.
Input: Disk Files.
Network Computing: An Introduction.
Summary.
Study Aid: Terminology Review.
Questions for Review.
Further Exercises.
GUI Supplement: Applets.

4. Defining Classes.
Introduction.
Class Definitions.
Designing Classes.
Specifying an InteractiveIO Class.
Implementing the InteractiveIO Class.
Improve the Implementation but Don't Touch the Interface!
Java Interlude: Variables, Declarations and the Return Statement.
Specifying a None Class.
Implementing the None Class.
State and Behavior.
Outputting Objects: Revisiting the Name Class (1).
Inputting Objects: Revisiting the Name Class (2) 4.12: Our First Program Revisited.
Summary.
Study Aid: Terminology Review.
Questions for Review.
Further Exercises.
GUI Supplement: Applets, Painting and Creating Controls.

5. The Class Design Process Method Implementation and Numerical Processing.
Introduction.
Designing Classes: An Overview.
Numeric Processing: The int Data Type.
Collecting Tolls: An Example<.
Java Interlude: Primitive Data Types, int, Expressions and Operators.
Another Java Interlude: int Methods and int Input.
Other Integer Types.
Modeling the Numbers of Measurement.
Summary.
Study Aid: Terminology Review.
Questions for Review.
Further Exercises.
GUI Supplement: Drawing Text.

6. Controlling Behavior-Conditional Execution.
Introduction.
Conditional Execution - The If Statement.
Employee Payroll: An Example.
Java Interlude: The If Statement.
Input Methods Revisited: Testing for End of Input.
Type boolean and boolean-valued Expressions.
A Time Class.
Java Interlude: boolean, Compound Conditionals, Logical Operators.
Summary.
Study Aid: Terminology Review.
Questions for Review.
Further Exercises.
GUI Supplement: Responding to Controls: Event-Handling.
GUI Supplement II: Bringing the Calculator to Life.

7. Verifying Object Behavior.
Introduction.
Categories of Errors.
Test Drivers.
Automatic Testing.
What to Test and How to Test It.
Debugging Techniques.
Summary.
Study Aid: Terminology Review.
Questions for Review.
Further Exercises.

8. Working with Multiple Objects.
Introduction.
Processing Multiple Objects.
Loop Patterns.
The Impact of Loops on Testing.
A Radio Station's Song library.
Maintaining Multiple Values.
Vector-A Simple Collection Class.
Moving Through a Vector-Enumerations.
Revisiting the SongLibrary class.
Java Interlude: Primitive Types and Collections; Revisiting the Wrapper Classes.
An Example: Determing a Student's Relative Performance.
Sets.
Java Interlude: Class Object Methods.
Summary.
Study Aid: Terminology Review.
Questions for Review.
GUI Supplement: List, Checkbox, CheckboxGroup.

9. Iteration.
Introduction.
Designing Loops.
A Simple Example.
Revisiting the loop patterns of Chapter 7.
Variations on the Payroll Loop.
More Loop Patterns: Counters, Accumulators, Extremes.
Java Interlude: The for loop; short-circuits; break and continue.
A Loop Design Strategy: Refining an Imperfect Solution.
The Radio Station's Play Schedule.
Summary.
Study Aid: Terminology Review.
Questions for Review.
Further Exercises.
GUI Supplement Threads.

10. Organizing Objects.
Indexing.
The Limitations of Enumerations.
Searching.
Self-Organizing Vectors.
Java Interlude.
Finding Extremes.
Binary Search.
Sorting.
Introducing Arrays.
Vectors and Arrays.
Command-line Arguments.
Strings and Indices.
Summary.
Questions for Review.
Terminology.
Further Exercises.
GUI Supplement: The Game of Life.

11. Recursion.
Introduction.
Example: Exponentiation.
How to Design a Recursive Method.
Recursive methods: under the hood.
Finding A Square Root.
Recursion with Vectors, Arrays and Strings.
Permutations.
Recursion and Iteration; Trade-Offs.
Summary.
Questions for Review.
Terminology.
Further Exercises.
GUI Supplement: The Towers of Hanoi.

12. Examples.
Introduction.
The LOGO Turtle.
Web Site Maintenance.
The Game of Mancala.
Study Aid: Terminology Review.
Questions for Review.
Further Exercises.
GUI Supplement A Graphical Interface for Mancala.

13. Extending Class Behavior.
Introduction.
Extending classes-Inheritance I.
A Better BufferedReader.
Adding State to the Subclass; Accessing the Superclass's State.
Revisiting the Name Class-Adding Additional State.
Java Interlude: Inheritance.
Overriding Methods.
Java Interlude: Polymorphism.
Factoring out Common Behavior-Inheritance II.
Abstract methods and classes.
Specifying Common Behavior-Interfaces.
A Generic Sorting Method.
Summary.
Study Aid: Terminology Review.
Questions for Review.
Further Exercises.
GUI Supplement: The AWT Hierarchy.

14. Exceptions.
Expect the Unexpected.
Encountering the Unexpected.
Java Interlude: The Exception Class.
Handling the Unexpected.
Responsibility for the Unexpected.
Exceptions Are Not Always Errors.
Study Aid: Terminology Review.
Questions for Review.
Further Exercises.
Net Supplement Client-Server Programming.
Java Clients.

Appendix A. Glossary of All Terms.
Appendix B. Editing, Compiling and Running Java Programs.
Appendix C. Annotated List of Java Classes, Interfaces, Methods, Variables and Constants Used in this Text.
Appendix D. Exercises for the GUI.
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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted January 21, 2001

    excellent book for beginners

    I'm a beginner in programming with no computer backgrounds. I've bought several books in Java but nothing gives me the full concept until I've read this one.

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