An Introduction to Ray tracing / Edition 1

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Overview

Coming soon.

Audience: Anyone interested in computer graphics, hardware design, computer aided design, and image processing.

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Editorial Reviews

From the Publisher
"Glassner's excellent book is indispensable for anyone wishing to understand and implement the up-to-date methods of ray tracing (and in the process, learn about surface physics too)...It is well edited and avoids any of the repetitions or contradictions that might have arisen in a multi-author text. Covering both theory and practicalities it includes sufficient detail (and code) to allow competent programmers to set up their own ray tracing systems...To me it seems to be an exemplary text and I highly recommend it."
--John Lansdown, THE COMPUTER BULLETIN
"Excellent reference for ray tracing for both the beginner and the experienced ray tracer. It is the only book we know of completely dedicated to ray tracing."
--IMAGING & VISION COMPUTING
Booknews
The examination of such topics as ergodicity and duality, Wiener and Poisson processes, spectral analysis, dynamical systems, and statistical processing. A text/reference for graduate students and practicing engineers. Professionals in the fields of computer graphics, image processing, and computer-aided design will appreciate this book which develops ray tracing from fundamental principles through practical procedures. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

Meet the Author

Andrew Glassner's contributions to computer graphics span 20 years. His work at Microsoft Research, Xerox PARC, the IBM Watson Research Labs, Bell Communications Research, and the Delft University of Technology has produced numerous technical articles on rendering theory and practice, animation, modeling, and new media. He currently creates new computer graphics tools at Microsoft Research. Among his recent work is Chicken Crossing, a 3D animated short film that has been shown internationally at film festivals and on television, and Dead Air, an interactive game for play over the Internet. Dr. Glassner is the author of the two volume bible, Principles of Digital Image Synthesis and 3D Computer Graphics: A Handbook for Artists and Designers. He has also edited An Introduction to Ray Tracing, and created the Graphics Gems series for programmers.

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Table of Contents

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