Designed to accompany the Java and C++ versions of Invitation to Computer Science by Schneider and Gersting, this laboratory manual provides students with the opportunity to experiment with fundamental computer science topics. Each copy of the lab manual includes access to custom software that allows students to explore the ideas and concepts presented in the main text. The content of this 5th edition lab manual is unchanged from the 4th edition, with the exception of the cover.
Product dimensions: 8.40 (w) x 10.80 (h) x 0.60 (d)
Meet the Author
Kenneth A. Lambert is Professor of Computer Science and Head of the Department at Washington and Lee University. He has taught introductory courses for 25 years and has been an active researcher in computer science education. Lambert has co-authored a series of introductory C++ textbooks with Douglas Nance and Thomas Naps and a series of introductory Java textbooks with Martin Osborne.
1. An Introduction to Computer Science. Lab Experience 1: A Glossary and Web Browsing. 2. Algorithm Discovery and Design. Lab Experience 2: Search for a Value. Lab Experience 3: Search for the Largest Value. 3. The Efficiency of Algorithms. Lab Experience 4: Sort Animations. Lab Experience 5: Data Cleanup and Binary Search. Lab Experience 6: Sort Timing. 4. The Building Blocks - Binary Numbers, Boolean Logic, and Gates. Lab Experience 7: Logic Circuits (A). Lab Experience 8: Logic Circuits (B). 5. Computer Systems Organization. Lab Experience 9: von Neumann Machines. 6. An Introduction to System Software and Virtual Machines. Lab Experience 10: Assembly Language Programming. 7. Computer Networks, the Internet, and the World Wide Web. Lab Experience 11: Networks. 8. (C++ Version) Introduction to High-level Language Programming. Lab Experience 12: C++ Programming - Input, Output, and Control Structures. Lab Experience 13: C++ Programming - Functions and Arrays. Lab Experience 14: C++ Programming - Graphics. 9. (Java Version) Introduction to High-level Language Programming. Lab Experience 12: Java Programming - Input, Output, and Control Structures. Lab Experience 13: Java Programming - Methods and Arrays. Lab Experience 14: Java Programming - Graphics. 10. The Tower of Babel. Lab Experience 15: HTML and FTP Downloading. Lab Experience 16: LISP Programming. 11. Compilers and Language Translation. Lab Experience 17: Programming Language Translation. 12. Models of Computation. Lab Experience 18: Turing Machines (A). Lab Experience 19: Turing Machines (B). 13. Simulation and Modeling. Lab Experience 20: Discrete Event Simulation. 14. Electronic Commerce and Information Security. Lab Experience 21: Database Management. Lab Experience 22: Data Encryption. 15. Artificial Intelligence. Lab Experience 23: Neural Networks.