iOS App Development For Dummies [NOOK Book]


Learn to:

  • Download the iOS SDK and use Apple’s developer tools
  • Build a universal app for the iPad® and iPhone®
  • Make the most of the latest iOS features in your app designs
  • Provide a great user experience and make your app stand out in the crowd

Get started making apps for iPhone and iPad with this ...

See more details below
iOS App Development For Dummies

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Learn to:

  • Download the iOS SDK and use Apple’s developer tools
  • Build a universal app for the iPad® and iPhone®
  • Make the most of the latest iOS features in your app designs
  • Provide a great user experience and make your app stand out in the crowd

Get started making apps for iPhone and iPad with this easy-to-use guide!

There’s no time like the present to begin developing apps for the iPhone and iPad. Discover the Apple iOS SDK and developer tools, and then dive right in to planning and coding your app’s interface and functionality. This handy guide leads you step-by-step through the app development process, including designing interfaces, creating storyboards, and handling events, notifications, gestures, and more!

  • A primer — find out about the iOS development environment, how to design a great user experience, and how to build apps that get on the App Store
  • Dive right in — download the iOS SDK and get started with the Apple developer tools
  • Get universal — understand the key differences between iPad and iPhone applications, and how to make universal apps
  • It’s all about the user — dive in to designing apps that work intuitively and please the user
  • The next level — find out about storyboard files, view controllers, interface objects, gesture recognizers, and a whole lot more

Open the book and find:

  • How to download and use the latest SDK
  • How to use animation in your app’s views
  • The differences between iPad and iPhone apps
  • Tricks to fixing syntax errors as you go
  • Using storyboards to create your UI
  • Tips on navigating in the Xcode® source editors
  • Hands-on examples to jumpstart your work
  • Step-by-step exercises to create real applications

Visit the companion website at for source code, all the figures from the book, and other information.

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Product Details

  • ISBN-13: 9781118871072
  • Publisher: Wiley
  • Publication date: 3/26/2014
  • Series: For Dummies Series
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 576
  • Sales rank: 577,461
  • File size: 26 MB
  • Note: This product may take a few minutes to download.

Meet the Author

Jesse Feiler is a developer, consultant, and author specializing in Apple technologies. He is the creator of Minutes Machine for iPad, the meeting management app, and Saranac River Trail and is heard regularly on WAMC Public Radio for the Northeast’s The Roundtable.

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Table of Contents

Introduction 1

A Bit of History 1

The iPhone stands alone 2

Enter the App Store 2

The iPad joins the party 3

The Plan for This Book 3

iOS and Xcode Game Changers 4

About This Book 5

Conventions Used in This Book 5

Icons Used in This Book 6

Foolish Assumptions 7

How This Book Is Organized 7

Part I: Getting Started 8

Part II: Building RoadTrip 8

Part III: Getting Your Feet Wet: Basic Functionality 8

Part IV: The Model and the App Structure 9

Part V: Adding the App Content 9

Part VI: The Part of Tens 9

Beyond the Book 10

Where to Go from Here 10

Part I: Getting Started  11

Chapter 1: What Makes a Great iOS App 13

Chapter 2: Getting to Know the SDK 29

Chapter 3: The Nuts and Bolts of an Xcode Project 45

Part II: Building RoadTrip 77

Chapter 4: Storyboards and the User Experience 79

Chapter 5: Creating the RoadTrip User Interface 111

Chapter 6: The Runtime, Managing Memory, and Using Properties 151

Chapter 7: Working with the Source Editor 183

Part III: Getting Your Feet Wet: Basic Functionality 203

Chapter 8: It’s (Finally) T ime to Code 205

Chapter 9: Adding Outlets and Actions to Your RoadTrip Code 227

Chapter 10: Adding Animation and Sound to Your App 247

Part IV: The Model and the App Structure 275

Chapter 11: The Trip Model 277

Chapter 12: Implementing the Master View Controller 309

Chapter 13: Working with Split View Controllers and the Master View 323

Chapter 14: Finishing the Basic App Structure 357

Part V: Adding the App Content 373

Chapter 15: How’s the Weather? Working with Web Views 375

Chapter 16: Displaying Events Using a Page View Controller 395

Chapter 17: Finding Your Way 417

Chapter 18: Geocoding 455

Chapter 19: Finding a Location 465

Chapter 20: Selecting a Destination 487

Part VI: The Part of Tens 521

Chapter 21: Ten Ways to Be Successful with Apps 523

Chapter 22: Ten Ways to Be a Happy Developer 527

Index 533

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