Erica Sadun is the bestselling author, coauthor, and contributor to several dozen books on programming, digital video and photography, and web design, including the widely popular The Core iOS 6 Developer’s Cookbook, Fourth Edition. She currently blogs at TUAW.com and has blogged in the past at O’Reilly’s Mac Devcenter, Lifehacker, and Ars Technica. In addition to being the author of dozens of iOS-native applications, Erica holds a Ph.D. in computer science from Georgia Tech’s Graphics, Visualization, and Usability Center. A geek, a programmer, and an author, she’s never met a gadget she didn’t love. When not writing, she and her geek husband parent three geeks-in-training, who regard their parents with restrained bemusement when they’re not busy rewiring the house or plotting global dominance.
iOS Drawing: Practical UIKit Solutionsby Erica Sadun
Apple lavished iOS with a rich and evolving library of resolution-independent 2D drawing utilities. Its APIs include powerful features such as transparency, path-based drawing, anti-aliasing, and more. Harness these low-level, lightweight drawing routines in your apps to build images, to create PDFs, to display views, and/b>
Covers iOS 7 and Xcode 5
Apple lavished iOS with a rich and evolving library of resolution-independent 2D drawing utilities. Its APIs include powerful features such as transparency, path-based drawing, anti-aliasing, and more. Harness these low-level, lightweight drawing routines in your apps to build images, to create PDFs, to display views, and to print.
In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer's Cookbook and The Advanced iOS 6 Developer's Cookbook, helps readers explore iOS drawing through an abundance of examples alongside plenty of explanations and tips. This short work provides the basic how-to developers need to get started. You will learn about these specific topics:
- The basic concepts of Quartz (Core Graphics) and UIKit drawing
- The coordinate system, paths, masking, and clipping
- Text drawing
- Transparency and alpha channels, drawing modes, blending, colors, and spaces
- Transforms and geometry
- Patterns, shadows, and gradients
- Bitmaps and pixels
Approximately 311 pages.
For related content by author Erica Sadun, see iOS Auto Layout Demystified, The Core iOS 6 Developer’s Cookbook, and The Advanced iOS 6 Developer’s Cookbook.
To access the code samples, visit https://github.com/erica/iOS-Drawing.
- Pearson Education
- Publication date:
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- Barnes & Noble
- NOOK Book
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- 33 MB
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