iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
1134117238
iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
64.99 In Stock
iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch

iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch

by Thomas Lucka
iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch

iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch

by Thomas Lucka

Paperback(New Edition)

$64.99 
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Overview

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

Product Details

ISBN-13: 9781466569935
Publisher: Taylor & Francis
Publication date: 09/04/2013
Edition description: New Edition
Pages: 394
Product dimensions: 7.40(w) x 9.20(h) x 0.80(d)

Table of Contents

Introduction—Let There Be…Games! The Basics—How Does It All Work? Game Development from 0 to 60 in No Time Flat. Making Connections: Multiplayer Games with Game Kit and Game Center. OpenGL ES: Turbocharged! The Third Dimension: 3D Games. On the Trail of Angry Birds—Physics Engine Box2D. The GLKit Framework—OpenGL ES Made Easy. Complete Control: Game Sounds with OpenAL. Waiting to Be a Millionaire. Bibliography. Index.

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