iPhone and iPad Game Development For Dummies

iPhone and iPad Game Development For Dummies

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by Neal Goldstein, Jon Manning, Paris Buttfield-Addison
     
 

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Start a fun hobby or a new career — create cool games for the hottest devices around!

Got an idea for a fun iPad or iPhone game but don't know what to do with it? Read this book and you will! You'll see how to design games that play wonderfully on the small screen, what's involved in becoming a registered developer, how to work with the SDK, key

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Overview

Start a fun hobby or a new career — create cool games for the hottest devices around!

Got an idea for a fun iPad or iPhone game but don't know what to do with it? Read this book and you will! You'll see how to design games that play wonderfully on the small screen, what's involved in becoming a registered developer, how to work with the SDK, key features of game architecture, how to market your games, and more. Get your game on!

  • What makes a good game? — learn the fundamentals of good game design
  • Put on your developer's hat — become a registered Apple developer, learn how iOS games work, and understand the SDK
  • The stuff games are made of — build a native user interface, explore game architecture fundamentals, learn to animate objects in iOS, and grasp the basics of OpenGL
  • Keep score and get social — set up a scoring system and learn to tie your game into social networks like Facebook
  • To market, to market — get your game into the App Store and boost marketability with such bonus features as gestures, shaking, external displays, and ad-supported revenue

Open the book and find:

  • The latest and greatest on the iPad, iPhone 4, and iOS 4.0
  • Elements of great game design and architecture
  • Why you need to be a registered Apple developer
  • Why scoring is critical
  • How to debug your games
  • What provisioning is and why you need to know
  • Important social aspects of game design
  • Key differences between games on the iPad and the iPhone

Learn to:

  • Build an actual game from start to finish
  • Recognize what makes a good game for Apple's mobile devices
  • Use Objective-C, Cocoa, OpenGL ES 2.0, and other iOS programming tools
  • Connect your app to Facebook, get it into the App Store, and market it

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Product Details

ISBN-13:
9780470599105
Publisher:
Wiley
Publication date:
11/09/2010
Series:
For Dummies Series
Pages:
508
Sales rank:
1,384,848
Product dimensions:
7.40(w) x 9.20(h) x 1.10(d)

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