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Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your ...
Whether you're a beginning programmer who wants to build an application for your iPhone or you're a professional developer looking to leverage the marketing power of the open iPhone SDK, this helpful guide has your needs covered. iPhone enthusiast and developer Neal Goldstein shows you the ins and outs of developing applications for the iPhone and iPod Touch and explains how to get your apps into the AppStore and market and sell them.
You'll learn the basics of getting started, download the SDK, context-based design, and fill your toolbox. Clear, easy-to-understand steps walk you through programming with Objective C or Cocoa and show you how to develop games and graphics. Plus, you'll discover how to design specifically for mobile apps.
Getting started developing your own applications today with this fun and friendly guide.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.
Book I: Creating the Killer App.
Chapter 1: What Makes a Killer iPhone App.
Chapter 2: Creating a Compelling User Experience.
Chapter 3: Enlisting in the Developer Corps.
Chapter 4: Getting to Know the SDK.
Chapter 5: Looking Behind the Screen.
Chapter 6: Death, Taxes, and iPhone Provisioning.
Chapter 7: The App Store Is Not Enough.
Book II: Objective-C and iPhone Technologies.
Chapter 1: Using Objective-C’s Extensions to C for iPhone Development.
Chapter 2: The Real Truth about Object-Oriented Programming.
Chapter 3: Digging Deeper Into Objective-C.
Chapter 4: Leveraging the Foundation Framework in Your App.
Chapter 5: Getting Other Objects to Do Your Work for You.
Book III: Building a Utility App — DeepThoughts.
Chapter 1: Understanding How an App Runs.
Chapter 2: Understanding the User Interface Controls.
Chapter 3: Developing the Main View.
Chapter 4: Developing the Flipside Controls.
Chapter 5: Extending Your App with a Photo View.
Book IV: Debugging and Tuning Your Application.
Chapter 1: Using the Xcode Debugger.
Chapter 2: Tuning Your Code Using Xcode’s Instruments Application.
Book V: Building an Industrial Strength Application — RoadTrip!
Chapter 1: Designing Your Application.
Chapter 2: Setting the Table.
Chapter 3: Navigating.
Chapter 4: Creating Controllers and Model Classes.
Chapter 5: Finding Your Way.
Chapter 6: Geocoding and Reverse Geocoding.
Book V I: Storing and Accessing Data.
Chapter 1: Show Me the Data.
Chapter 2: A More Flexible Generic Controller.
Chapter 3: Working the URL Loading System.
Chapter 4: Setting Up Core Data.
Chapter 5: Putting Core Data to Work.
Book V II: Extending the App to the Realm of Ultracool.
Chapter 1: A User Interface for Adding Hotels and Using the Address Book.
Chapter 2: Incorporating E-Mail: Postcards from the Road.
Chapter 3: Are We There Yet?