iPhone Cool Projects

iPhone Cool Projects

4.0 2
by Wolfgang Ante, Gary Bennett, David Peterson, Jonathan Jackson
     
 

View All Available Formats & Editions

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App

Overview

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.

Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.

The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.

Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think "collisions"). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this.

Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.

Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

What you’ll learn

  • Add multitouch controls to your applications.
  • Detect motion for spatial application interaction.
  • Build applications that use both Wi-Fi and cellular connections.
  • Understand and use GPS information for geo-location.
  • Use the built-in microphone and play sounds and alerts.
  • Optimize your use of limited screen real estate.

Who this book is for

All iPhone application developers with any level of experience or coming from any development platform.

Table of Contents

  1. Designing a Simple, Frenzic-Style Puzzle Game
  2. Mike Ash’s Deep Dive Into Peer-to-Peer Networking
  3. Doing Several Things at Once: Performance Enhancements with Threading
  4. All Fingers and Thumbs: Multitouch Interface Design and Implementation
  5. Physics, Sprites, and Animation with the cocos2d-iPhone Framework
  6. Serious Streaming Audio the Pandora Radio Way
  7. Going the Routesy Way with Core Location, XML, and SQLite

Product Details

ISBN-13:
9781430223573
Publisher:
Apress
Publication date:
08/12/2009
Edition description:
2009
Pages:
240
Product dimensions:
7.00(w) x 9.10(h) x 0.60(d)

Meet the Author

Gary Bennett is president of xcelMe.com. xcelMe teaches iPhone/iPad programming courses online. Gary has taught hundreds of students how to develop iPhone/iPad apps, and has several very popular apps on the iTunes App Store. Gary's students have some of the best-selling apps on the iTunes App Store. Gary also worked for 25 years in the technology and defense industries. He served 10 years in the U.S. Navy as a nuclear engineer aboard two nuclear submarines. After leaving the Navy, Gary worked for several companies as a software developer, chief information officer, and resident. As CIO, he helped take VistaCare public in 2002. Gary also co-authored emiPhone Cool Projects/em for Apress. Gary lives in Scottsdale, Arizona with his wife, Stefanie, and their four children.

Michael Ash is a 20-something world traveler and Mac programmer working for Rogue Amoeba. He has a bachelor's degree in computer science from the University of Wisconsin-Milwaukee and a master's degree in computer science from the Universit d'Orl ans. He currently resides in the Washington, D.C., area and is a glider pilot.

David Peterson is a solution architect with Microsoft Consulting Services specializing in enterprise application architecture and development. He has 18 years of experience in software development with both Microsoft and a large Canadian retail organization, and has extensive experience is architecting, building and deploying enterprise scale applications in mission critical environments for financial institutions, government and corporate organizations.

David is a Microsoft Certificated Solution Developer focusing on technologies such as Microsoft .NET Framework, Commerce Server, SQL Server, Visual C#, Visual Basic, Windows Communication Foundation, Windows Workflow, Smart Client and ASP.NET web development.

James Bennett is a web developer for the World Company of Lawrence, Kansas, and is a major contributor to the Django project. His current role within the Django community is as the software project's release manager.

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >

iPhone Cool Projects 4 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
CodeShogun More than 1 year ago
I have to admit I initially overlooked what a great book it is, given its meager 200-page content ;) When I got the book, I thought: oh nice paper and colorful prints. But maybe it just looks fancy instead of offering real substance. I was wrong. Once I started reading, I couldn't put the book off. While reading it, it's both satisfying and addictive at the same time. All the chapter authors have practical real-world experience building successful iPhone apps. They showed you complete working programs while demonstrating their experience and expertise in their respective fields. Wolfgang Ante - Designing a Simple, Frenzic-Style Puzzle Game It shows you how a little game is built from concept to finish, with complete game flow, handling on different logic/paths, and how to use Quartz and Core Animation to build simple animations w/o using Open GL ES. I really liked how he also revealed his thought-processing in designing the game. Mike Ash - Mike Ash's Deep Dive Into Peer-to-Peer Networking Peer-to-Peer networking using Bonjour is very interesting. Mike not only showed how Bonjour/CFNetwork works, but also went ahead to build out a simple yet effective network protocol to demonstrate his point. It's very thought-provoking and reminded me poking UNIX networking stuff back in my college days. I'm very eager to try out some p2p trick in my next app after reading this chapter! Gary Bennett - Doing Several Things at Once: Performance Enhancements with Threading This chapter is a bit *easy*. It shows you how to work with multiple threads, and showed a simple program to demonstrate different points. However, I was expecting some more *real-world* app, instead of a toy program. Matthew "Canis" Rosenfeld - All Fingers and Thumbs: Multitouch Interface Design and Implementation Matt has done a wonderful job in explaining how to handle gesture events in great details, as well as how to make the decision of what events to use during his design of Stage Hand. This is a great chapter for anyone who wants to design how to capture their own custom gesture events. Benjamin Jackson - Physics, Sprites, and Animation with the cocos2d-iPhone Framework Cocos2d is a very popular physics game engine on iPhone. Ben leads us to the door in this chapter. Cocos2d along deserves a whole book for it. I really would like to have more content on this chapter. 20 pages just don't cut it ;) Neil Mix - Serious Streaming Audio the Pandora Radio Way Neil has a great piece in explaining how to design an effective audio streaming algorithm in this chapter. Coming from the Pandora team, I expect nothing but greatness from his experience and expertise. Handling slow network and dropped connection are very interesting to read. Steven Peterson - Going the Routesy Way with Core Location, XML, and SQLite This is a good chapter, comparing to others in the book. Probably I've already built apps using CoreLocation, XML Parsing and SQLite, I find it an easy read. But it's still pretty good in showing you how to build an app from start to finish. Overall, this little book offers more value than many 600-plus-pages of bible-books out there on the market. I highly recommend it to anyone who's passed the initial iPhone SDK programming newbie stage, and ready to take on more advanced features. I just wish this book would contain more chapters and more interesting topics. Hopefully APress can come out with a new edition?