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iPhone SDK Application Development: Building Applications for the AppStore [NOOK Book]
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This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.
This book will help you:
iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.
Foreword; Preface; Audience for This Book; Organization of the Material; Conventions Used in This Book; Using Code Examples; Legal Disclaimer; Safari® Books Online; We’d Like to Hear from You; Acknowledgments; Chapter 1: Getting Started with the iPhone SDK; 1.1 Anatomy of an Application; 1.2 Installing the iPhone SDK; 1.3 Provisioning an iPhone; 1.4 Building and Installing Applications; 1.5 Transitioning to Objective-C; Chapter 2: Interface Builder: Xcode’s GUI for GUIs; 2.1 Windows, Views, and View Controllers; 2.2 Existing Templates; 2.3 New Templates; 2.4 User Interface Elements; 2.5 The Inspector; 2.6 Designing a UI; 2.7 Removing Interface Builder from a Project; Chapter 3: Introduction to UI Kit; 3.1 Basic User Interface Elements; 3.2 Windows and Views; 3.3 View Controllers; 3.4 Text Views; 3.5 Navigation Bars and Controllers; 3.6 Transition Animations; 3.7 Action Sheets and Alerts; 3.8 Table Views and Controllers; 3.9 Status Bar Manipulation; 3.10 Application Badges; 3.11 Application Services; 3.12 Invoking Safari; 3.13 Initiating Phone Calls; Chapter 4: Multi-Touch Events and Geometry; 4.1 Introduction to Geometric Structures; 4.2 Multi-Touch Events Handling; Chapter 5: Layer Programming with Quartz Core; 5.1 Understanding Layers; Chapter 6: Making a Racket: Audio Toolbox and AVFoundation; 6.1 AVFoundation Framework; 6.2 AVMeter: Build a VU Meter; 6.3 Audio Services; 6.4 Audio Queues; 6.5 Recording Sound; 6.6 Vibrating; Chapter 7: Network Programming with CFNetwork; 7.1 Basic Sockets Programming; 7.2 CFHTTP and CFFTP; Chapter 8:Getting a Fix: Core Location; 8.1 The Core Location Manager; Chapter 9: Address Book Frameworks; 9.1 Address Book Access; 9.2 Address Book UI; Chapter 10: Advanced UI Kit Design; 10.1 Common Controls; 10.2 Preferences Tables; 10.3 Section Lists; 10.4 Progress and Activity Indicators; 10.5 Images; 10.6 Keyboard Properties; 10.7 Pickers; 10.8 Date/Time Pickers; 10.9 Tab Bars; 10.10 Sensors and Device Information; 10.11 Scroll Views; 10.12 Web Views; Chapter 11: Application Settings; 11.1 Dictionaries and Property Lists; 11.2 Preference Bundles; Chapter 12: Cover Flow; 12.1 CovertFlow: SDK Cover Flow Programming; Chapter 13: Page Flicking; 13.1 PageControl: Page Flicking Example; 13.2 A PageScrollView for Many Views; Chapter 14: Media Player Framework; 14.1 Movie Player Controllers; Colophon;
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Posted May 6, 2012
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Overview
This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.
This book will help you: