Jack Cloudie

Jack Cloudie

5.0 12
by Stephen Hunt
     
 

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Jack Cloudie is a tale of high adventure and derring-do set in the same Victorian-style steampunk world as Stephen Hunt's acclaimed The Court of the Air and The Secrets of the Fire Sea.

Thanks to his father's gambling debts, young Jack Keats finds himself on the streets and trying to survive as a pickpocket. Following a daring bank robbery gone

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Overview

Jack Cloudie is a tale of high adventure and derring-do set in the same Victorian-style steampunk world as Stephen Hunt's acclaimed The Court of the Air and The Secrets of the Fire Sea.

Thanks to his father's gambling debts, young Jack Keats finds himself on the streets and trying to survive as a pickpocket. Following a daring bank robbery gone badly awry, Jack narrowly escapes the scaffold, only to be pressed into the Royal Aerostatical Navy. Assigned to the most useless airship in the fleet, serving under a captain who is most probably mad, Jack seems to be bound for almost certain death in the faraway deserts of Cassarabia.

Meanwhile, on the other side of the world, the slave Omar ibn Barir finds his life turned upside down when his master's religious sect is banned. Unexpectedly freed, he joins the Caliph's military forces—just as war is brewing.

Two very similar young men prepare to face each other across a field of battle. But is Omar the enemy, or is Jack's true nemesis the sickness at the heart of the Caliph's court?

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Editorial Reviews

Publishers Weekly
In the swashbuckling fifth steampunk-inspired fantasy in Hunt’s Jackelian series (after Secrets of the Fire Sea), Jack Keats is caught red-handed trying to break into Lords Bank. He faces death at the hands of the Jackelian middle-court until he is saved by the might of the Royal Aerostatical Navy—which just means he’ll be cannon fodder in the ongoing war against the Cassarabian infidels. Jack becomes a transaction engine operator on the Iron Partridge, the RAN’s ramshackle, unloved prototype aerostat. Getting the ship to fly is the first order of business for a crew made up of misfits, convicts, and drunkards, and their mission, to penetrate hostile territory to spy on the Cassarabians new airships, is so risky as to be suicidal. Hunt combines elements of fantasy, genetic manipulation, and a large dash of Patrick O’Brien to form a wonderfully satisfying tale of adventure. Agent: John Jarrold. (Aug.)
From the Publisher
For The Rise of the Iron Moon

“A roller coaster of an adventure… A dash of earth magic and a dose of environmental angst make this an enjoyable ride.”

Publishers Weekly

 

“A swaggering, eye-filling, brain-swizzling extravaganza!”

Kirkus Reviews 

 

 “Compulsive reading for all ages.”

The Guardian (UK)

 

“All manner of bizarre and fantastical extravagance.”

Daily Mail (UK)

Kirkus Reviews
A steampunk-inspired adventure follows two men whose circumstances lead them to face each other on a fantasy airship battlefield. Jack Keats and Omar Ibn Barir are both trapped by circumstances into fighting their nations' wars, but that's where the similarities end. Jack's Dickensian city-world has turned him to a life of crime to keep his brothers, Saul and Alan, from the poorhouse. After a burglary gone wrong, Jack ends up on the wrong side of the law and finds himself unceremoniously drafted as the latest member of the Royal Aerostatical Navy. While Jack's stuck on the Iron Partridge, an airship with a mad captain and a crew that would just as soon see him dead as alive, Omar is stuck in the Cassarabian desert as a slave, pining for his childhood friend and neighbor Shadisa. In the desert, where the womb mages can turn a girl into a taproot for disobedience, Omar has all but accepted his servitude when his circumstances change as dramatically as Jack's and he is granted freedom. Like all good things, Omar's freedom comes at a price, and his is that the religious sect of the master he formerly served makes him the persona non grata of the nation. Though he's freed himself, Omar is in danger and must flee. But where can the former slave go without having his past ties discovered? Circumstances place him in the caliph's military forces in time to be pitted against Jack on the battlefield, imperiling Omar's plan to find and save Shadisa. The bedrock elements of the warring worlds, especially their fantasy capabilities and limitations, are as hard to remember as the rules of Dungeons and Dragons, though fans of Hunt (The Secrets of the Fire Sea, 2012, etc.) will be thrilled by the piquant minor details.

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Product Details

ISBN-13:
9780765333209
Publisher:
Tom Doherty Associates
Publication date:
08/20/2013
Series:
Jackelian World Series, #5
Edition description:
First Edition
Pages:
416
Product dimensions:
6.10(w) x 9.30(h) x 1.40(d)

Meet the Author

Jack Cloudie is STEPHEN HUNT's fifth novel set in his fantastical steampunk universe. In addition to being a novelist, Hunt has worked as a writer, editor, and publisher for a number of magazines and national newspaper groups in the UK, and is currently employed on an artificial intelligence project. He is the founder of www.SFcrowsnest.com. Born in Canada, the author presently lives in London and spends part of the year with his family in Spain.

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Jack Cloudie 5 out of 5 based on 0 ratings. 12 reviews.
Anonymous More than 1 year ago
Delightful adventure in a world that is glaringly different and yet hauntingly familiar - Victorian retro-fiction mixed with a liberal dose of Dr. Frankenstein! The pace is fast and captivating; a real page-turner. One of a number of books Mr. Stephen Hunt has written about the "Jackelian" world, it was a delightful discovery and put me on the hunt for his other works. Highly recommend this for all those with a cog or two in the Steampunk counter-culture
Anonymous More than 1 year ago
Nvm. I saw it.
Anonymous More than 1 year ago
Slices emberfangs head open
Anonymous More than 1 year ago
Zzzzzzzzzzzz..
Anonymous More than 1 year ago
She lays down.
Anonymous More than 1 year ago
" deputy."
Anonymous More than 1 year ago
Can i be a wizard and call my self bewitched but for short witch. Miles and my appentice can be one trick but short trick
Anonymous More than 1 year ago
Haha and steals anpther kit.
Anonymous More than 1 year ago
We can go to sky
Anonymous More than 1 year ago
As deputy i suggedt ladder
Anonymous More than 1 year ago
I see. All it is is ur voting on a leader. Flamepelt or Morningsky.
Anonymous More than 1 year ago
Ihad an idea