The Java 3D API Specification / Edition 1

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Overview

This book presents the definitive Java 3D API specification, complete with authoritative and detailed descriptions of each element. It offers an informative overview of Java 3D, comprehensive instructions for "scene graph" definition and construction, and coverage of the Java 3D View Model, an innovative model enabling applications to be displayed on a wide array of devices. Various input devices are featured, including six-degrees-of-freedom trackers, picking mechanisms, behaviors and interpolators for animating objects, and audio capabilities. The Java 3D Execution and Rendering Model is described in depth, including the immediate, retained, and compiled-retained modes. This book is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional Internet applications.
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Editorial Reviews

Booknews
Presents a definitive Java 3D API specification, with detailed descriptions of each element. Overviews Java 3D, gives instructions for scene graph definition and construction, and covers the Java 3D View Model. Discusses input devices and describes the Java 3D Execution and Rendering Model. For Java programmers interested in creating three-dimensional graphics applications and Internet-based 3D applets. Assumes familiarity with essentials of computer graphics algorithms, basic graphics hardware, and associated terminology. Annotation c. by Book News, Inc., Portland, Or.
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Product Details

  • ISBN-13: 9780201325768
  • Publisher: Addison-Wesley
  • Publication date: 12/15/1997
  • Series: Java Series
  • Edition number: 1
  • Pages: 512
  • Product dimensions: 7.33 (w) x 9.19 (h) x 0.96 (d)

Read an Excerpt

PREFACE:

This document describes the Javao 3D API and presents some details on the implementation of the API. This specification is not intended as a programmeris guide. The programmeris guide will be written after the specification has been finalized.

This specification is written for 3D graphics application programmers. We assume that the reader has at least a rudimentary understanding of computer graphics. This includes familiarity with the essentials of computer graphics algorithms as well as familiarity with basic graphics hardware and associated terminology.

Related Documentation

This specification is intended to be used in conjunction with the Java*3D reference guide, an online, browser-accessible, javadoc-generated API reference.

Style Conventions

The following style conventions are used in this specification:

  • Lucida type is used to represent computer code and the names of files and directories.
  • Bold Lucida type is used for Java*3D API declarations.
  • Bold type is used to represent variables.
  • Italic type is used for emphasis and for equations.

Programming Conventions

Java*3D uses the following programming conventions:

  • The default coordinate system is right-handed, with +Y being up, +X horizontal to the right, and +Z directed toward the viewer.
  • All angles or rotational representations are in radians.
  • All distances are expressed in units or fractions of meters.

Acknowledgments

We gratefully acknowledge Warren Dale for writing the Sound API portion of this specification, Daniel Petersen for writing the scene graph sharingportion of the specification, and Bruce Bartlett for his assistance with the editing, formatting, and indexing of the specification.

We thank the Java*3D partners for their help in defining the Java*3D API. The Java*3D partner companies include Silicon Graphics, Inc., Intel Corporation, Apple Computer, Inc., and Sun Microsystems, Inc.

We also thank the many individuals and companies for their comments and suggestions on the successive drafts of this specification.

Henry Sowizral
Kevin Rushforth
Michael Deering
Sun Microsystems
November 1997



0201325764P04062001
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Table of Contents

Preface
1 Introduction to Java 3D 1
2 Scene Graph Basics 15
3 Scene Graph Superstructure 27
4 Group Node Objects 37
5 Leaf Node Objects 49
6 Reusing Scene Graphs 91
7 Node Component Objects 103
8 View Model 187
9 Behaviors and Interpolators 209
10 Input Devices and Picking 251
11 Audio Devices 265
12 Execution and Rendering Model 271
13 Immediate-Mode Rendering 275
A Math Objects 285
B 3D Geometry Compression 365
C View Model Details 399
D Exceptions 425
E Equations 431
F VRML Support 449
Glossary 455
Index 459
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Preface

THIS document describes the Java 3D API and presents some details on the implementation of the API. This specification is not intended as a programmer's guide. The programmer's guide will be written after the specification has been finalized.

This specification is written for 3D graphics application programmers. We assume that the reader has at least a rudimentary understanding of computer graphics. This includes familiarity with the essentials of computer graphics algorithms as well as familiarity with basic graphics hardware and associated terminology.

Related Documentation
This specification is intended to be used in conjunction with the Java 3D reference guide, an online, browser-accessible, javadoc-generated API reference. Style Conventions The following style conventions are used in this specification:

  • Lucida type is used to represent computer code and the names of files and directories.
  • Bold Lucida type is used for Java 3D API declarations.
  • Bold type is used to represent variables.
  • Italic type is used for emphasis and for equations.

Programming Conventions
Java 3D uses the following programming conventions:

  • The default coordinate system is right-handed, with +Y being up, +X horizontal to the right, and +Z
  • directed toward the viewer.
  • All angles or rotational representations are in radians.
  • All distances are expressed in units or fractions of meters.

Acknowledgments
We gratefully acknowledge Warren Dale for writing the Sound API portion of this specification, Daniel Petersen for writing the scene graph sharing portion of the specification, and Bruce Bartlett for his assistance with the editing, formatting, and indexing of the specification. We thank the Java 3D partners for their help in defining the Java 3D API. The Java 3D partner companies include Silicon Graphics, Inc., Intel Corporation, Apple Computer, Inc., and Sun Microsystems, Inc. We also thank the many individuals and companies for their comments and suggestions on the successive drafts of this specification.

Henry Sowizral
Kevin Rushforth
Michael Deering
Sun Microsystems
November 1997

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