Java 7 Pocket Guide: Instant Help for Java Programmers

Java 7 Pocket Guide: Instant Help for Java Programmers

Java 7 Pocket Guide: Instant Help for Java Programmers

Java 7 Pocket Guide: Instant Help for Java Programmers

Paperback(Second Edition)

$14.99 
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Overview

When you need quick answers for developing or debugging Java programs, this pocket guide provides a handy reference to the standard features of the Java programming language and its platform. You’ll find helpful programming examples, tables, figures, and lists, as well as supplemental information about topics including the Java Scripting API, third-party tools, and the basics of the Unified Modeling Language (UML).

Updated for new features through Java SE 7, this little book is an ideal companion, whether you’re in the office, in the lab, or on the road.

  • Quickly find Java language details, such as naming conventions, fundamental types, and object-oriented programming elements
  • Get details on the Java SE 7 platform, including development basics, memory management, concurrency, and generics
  • Browse through basic information on NIO 2.0, the G1 Garbage Collector, and Project Coin (JSR-334) features
  • Get supplemental references to development, CM, and test tools; libraries; IDEs; and Java-related scripting languages
  • Find information to help you prepare for the Oracle Certified Associate Java SE 7 Programmer I exam

Product Details

ISBN-13: 9781449343569
Publisher: O'Reilly Media, Incorporated
Publication date: 07/24/2013
Edition description: Second Edition
Pages: 199
Product dimensions: 4.26(w) x 7.10(h) x 0.42(d)

About the Author

Robert LIguori an Oracle Certified Java Profession and a software developer / test engineer for several Java-based air traffic management applications.

Patricia Liguori, a multi-disciplinary information systems engineer, has been developing real-time air traffic management systems and aviation related information systems since 1994.

Table of Contents

  • Preface
  • Language
    • Chapter 1: Naming Conventions
    • Chapter 2: Lexical Elements
    • Chapter 3: Fundamental Types
    • Chapter 4: Reference Types
    • Chapter 5: Object-Oriented Programming
    • Chapter 6: Statements and Blocks
    • Chapter 7: Exception Handling
    • Chapter 8: Java Modifiers
  • Platform
    • Chapter 9: Java Platform, SE
    • Chapter 10: Development Basics
    • Chapter 11: Memory Management
    • Chapter 12: Basic Input and Output
    • Chapter 13: NIO 2.0 Quicklook
    • Chapter 14: Concurrency
    • Chapter 15: Java Collections Framework
    • Chapter 16: Generics Framework
    • Chapter 17: The Java Scripting API
  • Appendixes
    • Third-Party Tools
    • UML Basics
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