<b style='color: #000'>Cover shows signs of wear. Inside pages may have highlighting, writing, and/or underlining. Used books may have stickers on them.</b> Ships same day or ...next business day. Free USPS Tracking Number. Excellent Customer Service. Ships from TNRead moreShow Less
1285081951 BRAND NEW W/FAST SHIPPING! This item is: Java Programming, 7th Ed., by Joyce Farrell; FORMAT: Bound Book; ISBN: 9781285081953. Choose Expedited for fastest shipping! ...Our 98%+ rating proves our commitment! We cannot ship to PO Boxes/APO Addresses or outside the continental U.S. To avoid ordering the wrong item, please check your item's ISBN number!Read moreShow Less
Discover the power of Java for developing applications with the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 8E. With this book, even first-time programmers can quickly develop useful programs while learning the basic principles of structured and object-oriented programming. The text incorporates the latest version of Java with a reader-friendly presentation and meaningful real-world exercises that highlight new Java strengths. Updated Programming Exercises and a wealth of case problems help you build skills critical for ongoing programming success. You can find additional tools to strengthen your Java programming success with the optional CourseMate that includes a wealth of interactive teaching and learning tools and unique Video Quizzes created by the book's author.
Product dimensions: 7.30 (w) x 9.00 (h) x 1.60 (d)
Meet the Author
Joyce Farrell has authored several popular programming textbooks, including books on Java, Programming Logic and Design, C#, and C++. Her books are recognized for their clear, direct writing style and effective presentation. A well-respected instructor, Ms. Farrell has taught Computer Information Systems at Harper College in Palatine, Illinois, the University of Wisconsin-Stevens Point, and McHenry County College in Crystal Lake, Illinois.
1. Creating Your First Java Classes. 2. Using Data. 3. Using Methods, Classes and Objects. 4. More Object Concepts. 5. Making Decisions. 6. Looping. 7. Characters, Strings and the StringBuilder. 8. Arrays. 9. Advanced Array Concepts. 10. Introduction to Inheritance. 11. Advanced Inheritance Concepts. 12. Exception Handling. 13. File Input and Output. 14. Introduction to Swing Components. 15. Advanced GUI Topics. 16. Graphics. Appendix A - Working with the Java Platform. Appendix B - Learning about ASCII and Unicode. Appendix C - Formatting Output. Appendix D - Generating Random Numbers. Appendix E - Javadoc. Glossary. Index.