Java Programming / Edition 2

Java Programming / Edition 2

by Joyce Farrell
     
 


Discover the power of Java for developing applications with the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 8E. With this book, even first-time programmers can quickly develop useful programs while learning the basic principles of structured and object-oriented programming. The text incorporates the latest version of Java with a reader-friendly… See more details below

Overview


Discover the power of Java for developing applications with the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 8E. With this book, even first-time programmers can quickly develop useful programs while learning the basic principles of structured and object-oriented programming. The text incorporates the latest version of Java with a reader-friendly presentation and meaningful real-world exercises that highlight new Java strengths. Updated Programming Exercises and a wealth of case problems help you build skills critical for ongoing programming success. You can find additional tools to strengthen your Java programming success with the optional CourseMate that includes a wealth of interactive teaching and learning tools and unique Video Quizzes created by the book's author.

Product Details

ISBN-13:
9780619215002
Publisher:
Course Technology, Inc.
Publication date:
05/05/2003
Edition description:
Older Edition
Pages:
712
Product dimensions:
7.40(w) x 9.24(h) x 1.08(d)

Meet the Author


Joyce Farrell has authored several popular programming textbooks, including books on Java, Programming Logic and Design, C#, and C++. Her books are recognized for their clear, direct writing style and effective presentation. A well-respected instructor, Ms. Farrell has taught Computer Information Systems at Harper College in Palatine, Illinois, the University of Wisconsin-Stevens Point, and McHenry County College in Crystal Lake, Illinois.

Table of Contents


1. Creating Your First Java Classes. 2. Using Data. 3. Using Methods, Classes and Objects. 4. More Object Concepts. 5. Making Decisions. 6. Looping. 7. Characters, Strings and the StringBuilder. 8. Arrays. 9. Advanced Array Concepts. 10. Introduction to Inheritance. 11. Advanced Inheritance Concepts. 12. Exception Handling. 13. File Input and Output. 14. Introduction to Swing Components. 15. Advanced GUI Topics. 16. Graphics. Appendix A - Working with the Java Platform. Appendix B - Learning about ASCII and Unicode. Appendix C - Formatting Output. Appendix D - Generating Random Numbers. Appendix E - Javadoc. Glossary. Index.

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