JavaFX: Developing Rich Internet Applications

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Overview

Build Rich Applications that Run on the Desktop, the Web, Mobile Devices...Anywhere!

Using JavaFX, developers and graphic designers can work together to build robust, immersive applications and deploy them anywhere: on the desktop, on the Web, and on millions of Java-enabled mobile devices. JavaFX lets you maintain your existing graphics and seamlessly integrate them into Java applications. Plus, JavaFX Script is a declarative language that allows you to preserve your investment in the Java platform while allowing more creativity with JavaFX’s Rich Internet Application environment.

JavaFX™: Developing Rich Internet Applications brings together all the knowledge, techniques, and reusable code you need to quickly deliver production-quality solutions. Writing for both developers and designers, the authors explain how JavaFX simplifies and improves the RIA development process, and they show how to make the most of its ready-built components and frameworks.

JavaFX™ covers everything from data integration to multimedia, special effects to REST. The authors present a full chapter of code recipes and a complete case study application. This book’s wide-ranging content includes

  • Building and running JavaFX programs
  • Understanding the role of graphics designers in creating JavaFX Graphical Assets
  • Writing fast, efficient JavaFX Script programs
  • Using data binding to simplify Model-View-Controller application design
  • Creating rich user experiences with JavaFX visual components
  • Bringing user interfaces to life with lighting, reflection, and other special effects
  • Adding motion with the JavaFX animation framework
  • Incorporating pictures, sound, and videos in your applications
  • Creating RESTful applications with JSON and XML
  • Writing JavaFX applications that make the most of the underlying Java platform

The Java™ Series is supported, endorsed, and authored by the creators of the Java technology at Sun Microsystems, Inc. It is the official place to go for complete, expert, and definitive information on Java technology. The books in this Series provide the inside information you need to build effective, robust, and portable applications and applets. The Series is an indispensable resource for anyone targeting the Java platform.

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Product Details

  • ISBN-13: 9780137012879
  • Publisher: Addison-Wesley
  • Publication date: 6/15/2009
  • Series: Java Series
  • Edition description: New Edition
  • Pages: 384
  • Product dimensions: 7.00 (w) x 9.00 (h) x 0.80 (d)

Meet the Author

Jim Clarke, principal technologist with Sun Microsystems, has spent twelve years developing with the Java platform. He has worked with JavaFX for more than two years and served on the JavaFX compiler team.

Jim Connors, a long-time member of Sun’s system engineering community, has spent a decade helping customers leverage Java technologies ranging from Java Card and Java ME to Java EE and JavaFX.

Eric Bruno, systems engineer at Sun, is author of Java Messaging (Charles River Media, 2005) and Real-Time Java™ Programming (Prentice Hall, 2009) and is currently contributing editor and blogger for Dr. Dobb’s Journal.

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Read an Excerpt

PrefacePreface

Welcome to Rich Internet Application development with JavaFX.

This book is about creating more engaging user applications using special effects and animation. In this book, we will focus on using JavaFX for creating Rich Internet Applications.

Building upon the widely adopted and popular Java Platform, JavaFX provides a new level of abstraction that greatly simplifies graphical user interface development while at the same time bringing all the flexibility that Java technologies provide. This creates an elegant, yet powerful, platform for building full feature and compelling applications.

What Is JavaFX?

JavaFX is actually a family of products developed at Sun Microsystems. There are initiatives for mobile phones, consumer, television, and desktop devices. The cornerstone to these projects is JavaFX. JavaFX is a platform that includes a high performance declarative scripting language for delivering and building a new generation of Rich Internet Applications.

The primary focus of JavaFX is to make graphical user interface development easy while embracing more compelling features like visual effects, sound, and animation. JavaFX includes a ready-made framework to support graphic components and to easily include multimedia features like pictures, video, audio, and animation. Using the Java platform at its core, JavaFX works seamlessly with the Java platform and can easily leverage existing Java code. This also allows JavaFX to leverage the “write once, run anywhere” capability provided with the Java platform.

Why JavaFX?

Anyone who has ever written a graphical user interface application can appreciate the complexity of creating such an application. Though the resulting user interface can produce a powerful user experience, developing a cool application can be a daunting task. It takes a skilled developer who knows the graphical language and framework inside-out to pull off a well-written UI. JavaFX addresses this complexity.

Furthermore, graphic design and programming are two distinct skills. Graphic designers focus on the human interaction with the application, and are more interested in keeping the human’s interest and making the system intuitive. On the other side, the program developers are typically concerned with implementing business logic and interacting with back-end servers. It is a rare breed that masters both of these skills. JavaFX’s goal is to bridge these two crafts by allowing the graphic designer to dabble in an easily understood programming language, while at the same time allowing the developer the flexibility to implement the business rules behind the user interface.

JavaFX does this by

  • Simplifying the programming language
  • Providing ready-built user interface components and frameworks to support UI creations
  • Making it easy to update existing UI applications
  • Providing a cross-platform environment that delivers on “Write Once, Run Anywhere”
Rich Internet Applications

For many years, the programming paradigm has been centered on a client-server architecture employing a “thin” client. In this architecture, most of the processing was in the server with the client merely displaying the content. In a thin client system, data must be transmitted to the server for processing and a response sent back. This is very true of the HTML screens introduced with the original Internet browsers. However, by leveraging compute power on the client side, it is now possible to perform actions on the client, thereby reducing the round-trip latency to the server.

A Rich Internet Application is an application that allows a good portion of the application to execute on the user’s local system. Primarily, the client application is designed to perform those functions that enhance the user’s experience. Furthermore, communications with the server do not have to be initiated from a user action, like clicking on a button. Instead, a server itself can update the client with fresh content asynchronously as needed and without waiting for the end user to perform some action or by employing other tricks in the client like periodically polling the server.

So what is old is new again. In a sense this is true, but this really represents an evolution of the client server paradigm rather than a retrenchment back to the old days of the monolithic program that did everything. The key to a Rich Internet Application is striking the proper balance between behavior that should stay on the client with the behavior that rightfully belongs on the server. JavaFX is a framework that embraces the Rich Internet Application model.

Why This Book?

JavaFX is a new technology and we set out to help you get started quickly by exploring key features of JavaFX and how it should be used. We purposely did not want to do a language reference document as the language itself is fairly simple. Our main goal is to help you to quickly and productively create cool user interfaces.

This book’s primary audience is comprised of developers (of all levels) and graphic designers who need to build Rich Internet Applications. There are different types of developers and designers that this book targets:

  • Java developers who are currently building Rich Internet Applications with Java Swing
  • Java developers who are interested in learning JavaFX for future projects
  • Non-Java application developers who wish to use JavaFX for Rich Internet Application development
  • Graphic designers, animators, or motion-graphic designers who wish to use JavaFX to add special effects, animation, and sound to their creations
How to Use This Book

This book has thirteen chapters. The first four chapters cover the basics of JavaFX, how to get started, what the graphic designer’s role is, and the basic language. The next five chapters cover the advanced features you expect in a Rich Internet Application. These include basic UI design, special effects, animation, multimedia, and browser display. Chapter 10 covers using JavaFX in a Web Services architecture. Chapter 11 describes JavaFX’s interaction with the Java platform and assumes you are knowledgeable about Java. The last two chapters cover JavaFX code recipes and a complete Sudoku application.

Beyond the Written Page - With the expressive platform that JavaFX provides, it is hard to fully demonstrate all its capabilities on the written page. To fully appreciate all the features and capabilities that JavaFX brings, we suggest visiting the book’s Web site http://jfxbook.com. There, you can see the full color versions of the figures used throughout the book. Also at the Web site, you can run the demos in full color and experience firsthand the richness of the animations and multimedia.

We have used a building block approach with basic concepts covered first and more complex features addressed later in the book, so we suggest you read each chapter in sequential order. If you are a graphic designer, you may be more interested in Chapter 2. You can safely start there, then jump back to Chapter 1 to dig deeper into JavaFX. If you are an “über”-coder, you can safely skip Chapter 2, but we still suggest you eventually read it just to know what the “dark” side is doing. Chapter 11 assumes you have a good understanding of the Java platform and APIs. If you do not plan to comingle your Java classes with JavaFX source in your application, you can safely skip this chapter. The last two chapters show some code examples based on the foundations laid down in the earlier chapters.

Here’s the book in a nutshell:

  • Chapter 1: Getting Started. This chapter gets you set up and shows the basics of creating and running a JavaFX program.
  • Chapter 2: JavaFX for the Graphic Designer. This chapter explains how a graphic designer would use JavaFX to create JavaFX Graphical Assets.
  • Chapter 3: JavaFX Primer. This chapter covers the basic JavaFX Script syntax.
  • Chapter 4: Synchronize Data Models—Binding and Triggers. JavaFX Script introduces a data binding feature that greatly simplifies the model-view-controller design pattern. This chapter explains the concepts of data binding in the JavaFX Script language.
  • Chapter 5: Create User Interfaces. The primary focus of JavaFX is to create rich user interfaces. This chapter explores the visual components available to create user interfaces and demonstrates how the features of JavaFX work together to produce a rich user experience.
  • Chapter 6: Apply Special Effects. A key to Rich Internet Applications is applying cool special effects to bring user interfaces alive and make them appealing to use. This chapter explores the special effects that JavaFX provides, including lighting, visual, and reflection effects.
  • Chapter 7: Add Motion with JavaFX Animation. Animation makes the user interface vibrant and interesting. This chapter explains the concepts behind the JavaFX animation framework and provides examples of fade in/out, color animation, and motion. It also demonstrates an animation using Graphical Assets generated by the graphic designer.
  • Chapter 8: Include Multimedia. This chapter explores how to include pictures, sound, and videos in your application.
  • Chapter 9: Add JavaFX to Web Pages with Applets. (Applets are back and these are not your father’s applets.) This chapter explores embedding JavaFX applications within Web pages and shows how to undock the applet from the Web page and demonstrate interaction with JavaScript.
  • Chapter 10: Create RESTful Applications. JavaFX provides frameworks for working easily with JavaScript Object Notation (JSON) and Extensible Markup Language (
  • Chapter 11: JavaFX and Java Technology. This chapter explores how JavaFX interacts with the Java platform.
  • Chapter 12: JavaFX Code Recipes. Code recipes are general reusable solutions to common situations in programming. This chapter provides an overview of some code recipes applicable to programming JavaFX applications.
  • Chapter 13: Sudoku Application. This chapter explores creating a Sudoku game application in JavaFX.

As we introduce topics, we have tried to inject our own experiences to help you avoid trial and error kinds of mistakes and “gotchas.” Throughout the chapters, we have sprinkled Developer Notes, Warnings, and Tips to point out things that might not be obvious. We have also tried to include as many examples and figures as possible to illustrate JavaFX features and concepts.

This book is intended to cover the general deployment of JavaFX, whether it be on the desktop, mobile, or eventually the TV profiles. However, there is a bias toward the desktop version and specific features for JavaFX mobile are not covered. Still, the basic concepts and features covered in this book will also apply to these other profiles and to future releases of JavaFX.

Staying Up-to-Date

This book is written to the JavaFX 1.1 Software Development Kit (SDK). As this book goes to press, JavaFX 1.2 is being finalized. We have tried to include as many JavaFX 1.2 features as possible; however, not all features were fully defined in time. Please check out the book’s Web site, http://jfxbook.com, for updates for the JavaFX 1.2 release.

This book is jam packed with demo and example code. To illustrate some features in print, we have abbreviated some of the examples. The complete code used in this book is available on the book’s Web site at http://jfxbook.com. You can also check this site for updates, errata, and extra content. There is also a forum for sharing information about the book and JavaFX.

© Copyright Pearson Education. All rights reserved.

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Table of Contents

Foreword xiii

Preface xv

Acknowledgments xxi

About the Authors xxiii

Chapter 1: Getting Started 1

Installing the JavaFX Platform 1

Setting Up NetBeans IDE for JavaFX 1.2 2

Command Line 9

Eclipse 13

Chapter Summary 18

Chapter 2: JavaFX for the Graphic Designer 19

Graphic Design and JavaFX 19

JavaFX Production Suite 20

Adobe Illustrator CS3 20

Adobe Photoshop CS3 26

Scalable Vector Graphics 30

Chapter Summary 31

Chapter 3: JavaFX Primer 33

JavaFX Script Basics 33

JavaFX Script Language 34

Class Declaration 36

Mixin Classes 38

Object Literals 40

Variables 41

Sequences 45

Functions 49

Strings 50

Expressions and Operators 55

Chapter Summary 64

Chapter 4: Synchronize Data Models–Binding and Triggers 65

Binding 65

Bidirectional Binding 77

Advanced Binding Topics 80

Triggers 85

Coming Features 91

Chapter Summary 92

Chapter 5: Create User Interfaces 93

User Interfaces 93

The Stage 93

The Scene 96

Nodes 105

Layout 108

Input Events 121

Text Display 125

Custom Controls 136

Shapes 140

Java Swing Extension 145

Chapter Summary 150

Chapter 6: Apply Special Effects 151

Effects 152

Chapter Summary 180

Chapter 7: Add Motion with JavaFX Animation 181

Computer Animation 181

Timelines 183

Key Frames 185

Interpolation 189

Path-Based Animation 199

Total Solar Eclipse Examples 205

Chapter Summary 218

Chapter 8: Include Multimedia 219

Multimedia 219

Images 219

Media–Audio and Video 225

Chapter Summary 234

Chapter 9: Add JavaFX to Web Pages with Applets 235

JavaFX and Applets 235

Deploying a JavaFX Application as an Applet 235

Java Web Start 256

Chapter Summary 258

Chapter 10: Create RESTful Applications 259

What Is REST? 259

JavaScript Object Notation (JSON) 264

JavaFX and REST 266

JavaFX and XML 277

Chapter Summary 278

Chapter 11: JavaFX and Java Technology 279

Classes 280

Java Objects 281

Function Parameter and Return Mapping 284

Java Scripting 293

JavaFX Reflection 299

Chapter Summary 302

Chapter 12: JavaFX Code Recipes 303

JavaFX and JavaBeans 303

Server Call Back 307

Node Effects–Fader and Magnifier 311

Wizard Framework 319

Progress Bar 325

Slider 327

Matrix 330

Chapter Summary 332

Chapter 13: Sudoku Application 333

How to Access the JavaFX Sudoku Application 334

The Interface 334

Source for the Sudoku Application 336

The Overall Design 338

Interfacing with Java Components 342

Chapter Summary 346

Index 347

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Preface

Preface

Welcome to Rich Internet Application development with JavaFX.

This book is about creating more engaging user applications using special effects and animation. In this book, we will focus on using JavaFX for creating Rich Internet Applications.

Building upon the widely adopted and popular Java Platform, JavaFX provides a new level of abstraction that greatly simplifies graphical user interface development while at the same time bringing all the flexibility that Java technologies provide. This creates an elegant, yet powerful, platform for building full feature and compelling applications.

What Is JavaFX?

JavaFX is actually a family of products developed at Sun Microsystems. There are initiatives for mobile phones, consumer, television, and desktop devices. The cornerstone to these projects is JavaFX. JavaFX is a platform that includes a high performance declarative scripting language for delivering and building a new generation of Rich Internet Applications.

The primary focus of JavaFX is to make graphical user interface development easy while embracing more compelling features like visual effects, sound, and animation. JavaFX includes a ready-made framework to support graphic components and to easily include multimedia features like pictures, video, audio, and animation. Using the Java platform at its core, JavaFX works seamlessly with the Java platform and can easily leverage existing Java code. This also allows JavaFX to leverage the “write once, run anywhere” capability provided with the Java platform.

Why JavaFX?

Anyone who has ever written a graphical user interface application can appreciate the complexity of creating such an application. Though the resulting user interface can produce a powerful user experience, developing a cool application can be a daunting task. It takes a skilled developer who knows the graphical language and framework inside-out to pull off a well-written UI. JavaFX addresses this complexity.

Furthermore, graphic design and programming are two distinct skills. Graphic designers focus on the human interaction with the application, and are more interested in keeping the human’s interest and making the system intuitive. On the other side, the program developers are typically concerned with implementing business logic and interacting with back-end servers. It is a rare breed that masters both of these skills. JavaFX’s goal is to bridge these two crafts by allowing the graphic designer to dabble in an easily understood programming language, while at the same time allowing the developer the flexibility to implement the business rules behind the user interface.

JavaFX does this by

  • Simplifying the programming language
  • Providing ready-built user interface components and frameworks to support UI creations
  • Making it easy to update existing UI applications
  • Providing a cross-platform environment that delivers on “Write Once, Run Anywhere”

Rich Internet Applications

For many years, the programming paradigm has been centered on a client-server architecture employing a “thin” client. In this architecture, most of the processing was in the server with the client merely displaying the content. In a thin client system, data must be transmitted to the server for processing and a response sent back. This is very true of the HTML screens introduced with the original Internet browsers. However, by leveraging compute power on the client side, it is now possible to perform actions on the client, thereby reducing the round-trip latency to the server.

A Rich Internet Application is an application that allows a good portion of the application to execute on the user’s local system. Primarily, the client application is designed to perform those functions that enhance the user’s experience. Furthermore, communications with the server do not have to be initiated from a user action, like clicking on a button. Instead, a server itself can update the client with fresh content asynchronously as needed and without waiting for the end user to perform some action or by employing other tricks in the client like periodically polling the server.

So what is old is new again. In a sense this is true, but this really represents an evolution of the client server paradigm rather than a retrenchment back to the old days of the monolithic program that did everything. The key to a Rich Internet Application is striking the proper balance between behavior that should stay on the client with the behavior that rightfully belongs on the server. JavaFX is a framework that embraces the Rich Internet Application model.

Why This Book?

JavaFX is a new technology and we set out to help you get started quickly by exploring key features of JavaFX and how it should be used. We purposely did not want to do a language reference document as the language itself is fairly simple. Our main goal is to help you to quickly and productively create cool user interfaces.

This book’s primary audience is comprised of developers (of all levels) and graphic designers who need to build Rich Internet Applications. There are different types of developers and designers that this book targets:

  • Java developers who are currently building Rich Internet Applications with Java Swing
  • Java developers who are interested in learning JavaFX for future projects
  • Non-Java application developers who wish to use JavaFX for Rich Internet Application development
  • Graphic designers, animators, or motion-graphic designers who wish to use JavaFX to add special effects, animation, and sound to their creations

How to Use This Book

This book has thirteen chapters. The first four chapters cover the basics of JavaFX, how to get started, what the graphic designer’s role is, and the basic language. The next five chapters cover the advanced features you expect in a Rich Internet Application. These include basic UI design, special effects, animation, multimedia, and browser display. Chapter 10 covers using JavaFX in a Web Services architecture. Chapter 11 describes JavaFX’s interaction with the Java platform and assumes you are knowledgeable about Java. The last two chapters cover JavaFX code recipes and a complete Sudoku application.


Beyond the Written Page - With the expressive platform that JavaFX provides, it is hard to fully demonstrate all its capabilities on the written page. To fully appreciate all the features and capabilities that JavaFX brings, we suggest visiting the book’s Web site http://jfxbook.com. There, you can see the full color versions of the figures used throughout the book. Also at the Web site, you can run the demos in full color and experience firsthand the richness of the animations and multimedia.

We have used a building block approach with basic concepts covered first and more complex features addressed later in the book, so we suggest you read each chapter in sequential order. If you are a graphic designer, you may be more interested in Chapter 2. You can safely start there, then jump back to Chapter 1 to dig deeper into JavaFX. If you are an “über”-coder, you can safely skip Chapter 2, but we still suggest you eventually read it just to know what the “dark” side is doing. Chapter 11 assumes you have a good understanding of the Java platform and APIs. If you do not plan to comingle your Java classes with JavaFX source in your application, you can safely skip this chapter. The last two chapters show some code examples based on the foundations laid down in the earlier chapters.

Here’s the book in a nutshell:

  • Chapter 1: Getting Started. This chapter gets you set up and shows the basics of creating and running a JavaFX program.
  • Chapter 2: JavaFX for the Graphic Designer. This chapter explains how a graphic designer would use JavaFX to create JavaFX Graphical Assets.
  • Chapter 3: JavaFX Primer. This chapter covers the basic JavaFX Script syntax.
  • Chapter 4: Synchronize Data Models—Binding and Triggers. JavaFX Script introduces a data binding feature that greatly simplifies the model-view-controller design pattern. This chapter explains the concepts of data binding in the JavaFX Script language.
  • Chapter 5: Create User Interfaces. The primary focus of JavaFX is to create rich user interfaces. This chapter explores the visual components available to create user interfaces and demonstrates how the features of JavaFX work together to produce a rich user experience.
  • Chapter 6: Apply Special Effects. A key to Rich Internet Applications is applying cool special effects to bring user interfaces alive and make them appealing to use. This chapter explores the special effects that JavaFX provides, including lighting, visual, and reflection effects.
  • Chapter 7: Add Motion with JavaFX Animation. Animation makes the user interface vibrant and interesting. This chapter explains the concepts behind the JavaFX animation framework and provides examples of fade in/out, color animation, and motion. It also demonstrates an animation using Graphical Assets generated by the graphic designer.
  • Chapter 8: Include Multimedia. This chapter explores how to include pictures, sound, and videos in your application.
  • Chapter 9: Add JavaFX to Web Pages with Applets. (Applets are back and these are not your father’s applets.) This chapter explores embedding JavaFX applications within Web pages and shows how to undock the applet from the Web page and demonstrate interaction with JavaScript.
  • Chapter 10: Create RESTful Applications. JavaFX provides frameworks for working easily with JavaScript Object Notation (JSON) and Extensible Markup Language (XML). This chapter explores both options.
  • Chapter 11: JavaFX and Java Technology. This chapter explores how JavaFX interacts with the Java platform.
  • Chapter 12: JavaFX Code Recipes. Code recipes are general reusable solutions to common situations in programming. This chapter provides an overview of some code recipes applicable to programming JavaFX applications.
  • Chapter 13: Sudoku Application. This chapter explores creating a Sudoku game application in JavaFX.

As we introduce topics, we have tried to inject our own experiences to help you avoid trial and error kinds of mistakes and “gotchas.” Throughout the chapters, we have sprinkled Developer Notes, Warnings, and Tips to point out things that might not be obvious. We have also tried to include as many examples and figures as possible to illustrate JavaFX features and concepts.

This book is intended to cover the general deployment of JavaFX, whether it be on the desktop, mobile, or eventually the TV profiles. However, there is a bias toward the desktop version and specific features for JavaFX mobile are not covered. Still, the basic concepts and features covered in this book will also apply to these other profiles and to future releases of JavaFX.

Staying Up-to-Date

This book is written to the JavaFX 1.1 Software Development Kit (SDK). As this book goes to press, JavaFX 1.2 is being finalized. We have tried to include as many JavaFX 1.2 features as possible; however, not all features were fully defined in time. Please check out the book’s Web site, http://jfxbook.com, for updates for the JavaFX 1.2 release.

This book is jam packed with demo and example code. To illustrate some features in print, we have abbreviated some of the examples. The complete code used in this book is available on the book’s Web site at http://jfxbook.com. You can also check this site for updates, errata, and extra content. There is also a forum for sharing information about the book and JavaFX.

© Copyright Pearson Education. All rights reserved.

Read More Show Less

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