Journey into the Void (Sovereign Stone Trilogy #3)

Journey into the Void (Sovereign Stone Trilogy #3)

4.2 8
by Margaret Weis, Tracy Hickman

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From acclaimed New York Times bestselling fantasists Margaret Weis and Tracy Hickman comes the spellbinding conclusion to the epic adventure of wonder, courage, magic, and ambition that is the breathtaking world of the Sovereign Stone.

Over two hundred years have passed since the mystical Sovereign Stone was shattered and the

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From acclaimed New York Times bestselling fantasists Margaret Weis and Tracy Hickman comes the spellbinding conclusion to the epic adventure of wonder, courage, magic, and ambition that is the breathtaking world of the Sovereign Stone.

Over two hundred years have passed since the mystical Sovereign Stone was shattered and the world of Loerem faced its most dangerous test ever—the rise of the dark lord Dagnarus. But now Dagnarus has stirred from the Void and seeks the utter conquest of all Loerem. Leading a seemingly unstoppable horde of bestial, powerful minions and a host of insidious undead, Dagnarus captures mortal kingdom after mortal kingdom, until he stands before the very gates of New Vinnengael, as traitors within the city plot to yield the crown to the undead lord.

In the darkness and turmoil that follows, all heroes must first master their own fears and weaknesses before they can take up the fight to stop Dagnarus, and the company spreads across many lands to face many perils. Mortally wounded by a Blood-knife wielded by an undead Vrykyl knight, the Baron Shadamehr lies dying, and even the many skills of his beautiful, beloved Alise may not be able to save him. Others face desperate journeys through hostile lands and difficult tests of character. And, unsuspected, a deadly Vrykyl stalks the pecwae Bashae—and his precious burden, the human portion of the Sovereign Stone—through the streets of New Vinnengael.

Yet the gods have their own plans for this imperiled land, and drawn by an unknown call, the Dominion Lords head for the Portal of the Gods, the mystical, haunted site of Dagnarus’s terrible treachery two hundred years beforehand. For if all the parts of the sundered Sovereign Stone can be reunited, the Dominion Lords can stop Dagnarus’s unholy plans for domination. But one piece is still missing. . . .

As the past and present converge in a desperate race to determine the future, an unlikely hero will arise. A man who will become far more than he ever dreamed possible and who holds the fate of all Loerem in his hands. And to save Loerem he must venture into a realm of utter terror and darkness . . . into the very blackness of the Void itself.

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Editorial Reviews

Publishers Weekly
In addition to a host of mostly likable characters and a fast-moving plot, dependable Dragonlance veterans Weis and Hickman provide plenty of neat stuff for the fantasy gamer (Blood-knives, magical jewels, agate-eyed diving sticks) in this highly satisfying conclusion to their epic trilogy. While echoing fantasy giants Tolkien, Eddings and Brooks, the authors infuse a standard quest plot (and rescue of a magical object) with their own insightful investigation into the fruits of war ("the terror within and the terror without"). Taking up where Guardians of the Lost (2001) left off, they follow the path of power-mad Dagnarus (aka Lord of the Void), who started making trouble 200 years earlier in Well of Darkness (2000). An obsessive abuser of outlawed Void Magic, Dagnarus not only summons Taan monsters from another world to do his bidding but also reanimates the dead into Vrykryls, "who maintain their unhallowed life by feeding on the souls of those they murder." Having destroyed his father's Old Vinnengael, Dagnarus takes over New Vinnengael, but what he wants most is the reunited Stone that will ensure his eternal reign on Earth. Perhaps mindful of the tender sensibilities of some younger readers, the authors don't overdo the violence. Style may not be their strong suit, but it's a testament to Weis and Hickman's storytelling skills that you can enjoy this book without having read the previous volumes. (Aug. 26) Copyright 2003 Reed Business Information.
In The Well of Darkness (HarperCollins, 2000/VOYA April 2001), the ambitious young prince, Dagnarus, rose to power. Two hundred years later, in Guardians of the Lost (HarperCollins, 2002/VOYA April 2002), war enveloped the world of Loerem, and a long-lost part of the Sovereign Stone was recovered. Now, as The Sovereign Stone Trilogy concludes, Dagnarus, the Lord of the Void, continues to threaten Loerem, a land inhabited by elves, orks, humans, and dwarves, where magic is an everyday occurrence. The events in this book follow directly upon those in the second volume, and fans will welcome back the hobbit-like pecwae, Bashae, and the Grandmother, as well as other familiar characters such as the Trevicini knight Jessan and the wizard Alise. The hero, Baron Shademehr, could be in his thirties, but he still has a lot of growing up to do. When he accepts the responsibility that he has long avoided, the safety of the Sovereign Stone, he begins to mature. Meanwhile, three others—the elven Damra, Wolfram the dwarf, and an orken captain—carry the other parts of the Stone. Many plot lines, not to mention many characters, converge as these Dominion Lords strive to unite the Stone and vanquish Dagnarus. The books are linked to a role-playing game, so a large amount of exposition sometimes slows the narrative. When the pace quickens, the action, the fights, and the magic are sometimes enough to divert the reader's attention from the clunky, cliché-ridden prose. Only libraries that already own the first two volumes will want to purchase the third. VOYA Codes: 2Q 2P S A/YA (Better editing or work by the author might have warranted a 3Q; For the YA with a special interest in thesubject; Senior High, defined as grades 10 to 12; Adult-marketed book recommended for Young Adults). 2003, HarperCollins, 484p., Ages 15 to Adult.
—Rebecca Barnhouse
Kirkus Reviews
Rousing, action-heavy, well-plotted conclusion to the prolific fantasy duo’s sprawling, derivative sword-and-sorcery trilogy. For all its nods at Tolkien (wizards, humans, dwarfs, elves, orcs—spelled here with a k—and other squabbling fantasy beings must join forces to deal with powerful magic desired by an villain) and Star Wars (reluctant but resourceful heroes, sardonic derring-do, even an evil character whose hand is sliced off) and other pop-culture genre triumphs, this trilogy rises above the rest by giving its characters, human and otherwise, a spirited dignity as they bring the four fragments of the Sovereign Stone to the pseudo-Middle Earth city of New Vinnegael, where the power-mad Lord Dagnarus, a master of deadly "void" magic, and his army of beastly but occasionally charming Taan, want to put the fragments together so he can attain godlike powers. As usual, the authors open with the death of a major character and also a resurrection: Baron Shadamehr, who, in the previous installment, was stabbed with a deadly void knife, is brought back from the edge of death by the love—and sorcery—of the beautiful Alise. The Vrykyls, intelligent zombies who assume the shape of beings they kill, are the most interesting characters here, and the wily Shakur, who’s assumed the shape of Vinnegael’s regent is a conniving hoot. The others, including the awful Dagnarus and his father Tamaros, who, like any kindly fantasy character, can’t stay dead, are genre knock-offs who struggle mightily but can’t stop Dagnarus from reassembling the Stone. Good doesn’t so much triumph as does megalomania fail. Better-than-average fantasy retread that offers few surprises but tells thefamiliar quest story with a dash of wit and verve.

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Product Details

HarperCollins Publishers
Publication date:
Sovereign Stone Trilogy Series, #3
Edition description:
Sales rank:
Product dimensions:
4.18(w) x 6.75(h) x 1.18(d)
Age Range:
14 - 18 Years

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