Keeper of the Kingdomby H.J. Ralles
Kingdom of Zaul becomes all too real when his computer jams and he is sucked into the game. Now he is trapped, hunted
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In 2540AD, the Kingdom of Zaul is an inhospitable world controlled by Cybergon 'Protectors' and ruled by 'The Keeper'. Humans are 'Worker' slaves, eliminated without thought. Thank goodness this is just a computer game - or is it? For Matt, the
Kingdom of Zaul becomes all too real when his computer jams and he is sucked into the game. Now he is trapped, hunted by the Protectors and hiding among the Workers to survive. Matt must use his knowledge of computers and technology to free
the people of Zaul and return to his own world. Keeper of the Kingdom is a gripping tale of technology out of control.
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Like most thirteen-year-olds, Matt loved computer games. He'd just gotten a new game, KEEPER OF THE KINGDOM, and had only begun to play the game. Suddenly, his computer locked up, and pulled him into the game. He found he was no longer on Earth in the year 2010 A.D., but on a very different Earth in the year 2540 A.D. Matt finds himself in the kingdom of Zaul, where humans are worker slaves, making the chemical Xeleron for the Cybergon Protectors, robot soldiers, to use in their Xeleray weapons. This explosive is made in unventilated laboratories, and is killing the workers who make it. But if they do well, they may become gardeners, and work outside in the fresh air. There they grow and harvest Zaul's food supply. The Protectors are commanded by a few greedy humans, who serve the growing appetites of the Keeper, an old man with a long beard. Matt finds himself running from the Protectors and hiding among the workers, while he figures out a way to free the workers and get back home. Can the workers keep him hidden long enough to find the Liberators and destroy the Keeper? KEEPER OF THE KINGDOM is a fun read for younger readers as well as adults. It embodies one lesson for us all. Never, ever, let your computer do all your thinking!