Keeper of the Kingdom

Keeper of the Kingdom

5.0 2
by H.J. Ralles
     
 

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In 2540AD, the Kingdom of Zaul is an inhospitable world controlled by Cybergon 'Protectors' and ruled by 'The Keeper'. Humans are 'Worker' slaves, eliminated without thought. Thank goodness this is just a computer game - or is it? For Matt, the
Kingdom of Zaul becomes all too real when his computer jams and he is sucked into the game. Now he is trapped, hunted…  See more details below

Overview

In 2540AD, the Kingdom of Zaul is an inhospitable world controlled by Cybergon 'Protectors' and ruled by 'The Keeper'. Humans are 'Worker' slaves, eliminated without thought. Thank goodness this is just a computer game - or is it? For Matt, the
Kingdom of Zaul becomes all too real when his computer jams and he is sucked into the game. Now he is trapped, hunted by the Protectors and hiding among the Workers to survive. Matt must use his knowledge of computers and technology to free
the people of Zaul and return to his own world. Keeper of the Kingdom is a gripping tale of technology out of control.

Editorial Reviews

VOYA
Matt does not know how it happened, but somehow, Tron-like, he has been sucked inside his new computer game, Keeper of the Kingdom, and it is not fun at all. In Matt's world, it is 2010, but in the game, it is 2540. The Kingdom of Zaul apparently is in a permanent state of war with its neighbors. The Keeper, who rules Zaul, enforces his dictatorship by the use of deadly Cybergon Protectors. His people live in wretched conditions and work up to fourteen hours a day mining Xeleron, a lethal explosive needed for the war effort. Matt, who barely had started reading the game's instructions before finding himself on the inside, knows only that he has to contact the Liberators, an underground organization, if he is to have any chance of bringing about the Keeper's downfall and returning to his own world. The situation is rendered more complicated, however, when the Protectors carry out their own revolt against their human superiors. Derivative of any number of earlier science fiction movies, books, and game scenarios, this novel is the kind in which all of the bad guys yell all of the time and seem incredibly stupid despite their supposed high intelligence. With a surprise ending that astute readers will see coming a mile away, Ralles's tale earns few marks for originality. As in any good video game, however, the PG-rated action is unrelenting, and the good guys never give up. The story could be made easily into an adequate Nickelodeon-style kids' movie. VOYA CODES: 2Q 3P M J (Better editing or work by the author might have warranted a 3Q; Will appeal with pushing; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9). 2001, Top Publications, 186p, $9.95 Trade pb.Ages 11 to 15. Reviewer: Michael Levy

Product Details

ISBN-13:
9781935722199
Publisher:
Top Publications, Ltd.
Publication date:
03/01/2009
Series:
Keeper Series
Sold by:
Barnes & Noble
Format:
NOOK Book
File size:
281 KB
Age Range:
12 - 15 Years

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