Key Concepts in Creative Industries

Overview

"This guide to the emerging language of creative industries field is a valuable resource for researchers and students alike. Concise, extensively referenced, and accessible, this this is an exceptionally useful reference work. "

- Dr Gauti Sigthorsson, Communication and Creative Arts, Greenwich University

"There could be no better guides to the conceptual map of the creative industries than John Hartley and his colleagues, pioneers in the field. This book is a clear, comprehensive and accessible tool-kit of ideas, concepts, questions and

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Overview

"This guide to the emerging language of creative industries field is a valuable resource for researchers and students alike. Concise, extensively referenced, and accessible, this this is an exceptionally useful reference work. "

- Dr Gauti Sigthorsson, Communication and Creative Arts, Greenwich University

"There could be no better guides to the conceptual map of the creative industries than John Hartley and his colleagues, pioneers in the field. This book is a clear, comprehensive and accessible tool-kit of ideas, concepts, questions and discussions which will be invaluable to students and practitioners alike. Key Concepts in Creative Industries is set to become the corner stone of an expanding and exciting field of study "

- Chris Barker, Associate Professor of Media and Cultural Studies, University of Wollongong, Australia

Creativity is an attribute of individual people, but also a feature of organizations like firms, cultural institutions and social networks. In the knowledge economy of today, creativity is of increasing value, for developing, emergent and advanced countries, and for competing cities.

This book is the first to present an organized study of the key concepts that underlie and motivate the field of creative industries. Written by a world-leading team of experts, it presents readers with compact accounts of the history of terms, the debates and tensions associated with their usage, and examples of how they apply to the creative industries around the world.

Crisp and relevant, this is an invaluable text for students of the creative industries across a range of disciplines, especially media, communication, economics, sociology, creative and performing arts and regional studies.

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Editorial Reviews

From the Publisher
This is an authoritative overview of a rapidly developing area of study and research. The book offers much to both those familiar with work on the creative industries and those for whom the concept is an entirely new object of study
John Storey
Professor of Cultural Studies, University of Sunderland

There could be no better guides to the conceptual map of the creative industries than John Hartley and his colleagues, pioneers in the field. This book is a clear, comprehensive and accessible tool-kit of ideas, concepts, questions and discussions which will be invaluable to students and practitioners alike. Key Concepts in Creative Industries is set to become the corner stone of an expanding and exciting field of study
Chris Barker
Associate Professor of Media and Cultural Studies, University of Wollongong, Australia

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Product Details

  • ISBN-13: 9781446202890
  • Publisher: SAGE Publications
  • Publication date: 11/19/2012
  • Series: SAGE Key Concepts Series
  • Pages: 200
  • Product dimensions: 6.60 (w) x 9.40 (h) x 0.60 (d)

Meet the Author

Terry Flew is Professor of Media and Communications in the Creative Industries Faculty at the Queensland University of Technology, Brisbane, Australia. He has been seconded from QUT to act as a Commissioner of the Australian Law Reform Commission from May 2011 to February 2012, chairing the Inquiry into the National Classification Scheme in Australia.

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Table of Contents

Introduction
The Concepts:
Aesthetics, Art
Agent/Agency
Attention
Audience
Cluster
Co-Creation (User-Created Content; User-Generated Content)
Competition
Complex Systems
Consumer
Convergence
Creative Arts
Creative Cities
Creative Class
Creative Destruction
Creative Economy
Creative Industries
Creative Labour
Creativity
Cultural Policy
Culture (History of Concept)
Culture Industry/Cultural Industries
Design
Digital Literacy
Entertainment
Entrepreneur/ship
Evolution
Expert
Globalization
Information Economy
Innovation
Institution
Intellectual Property
Internationalization (of Creative Industries)
Knowledge (Growth of)
Markets
Media
Networks
Power
Productivity
Public Culture
Representation
Technology
References
Index

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