Kit's Wilderness [NOOK Book]

Overview

Kit has just moved to Stoneygate with his family, to live with his ageing grandfather who is gradually succumbing to Alzheimer's Disease. Stoneygate is an insular place, scarred by its mining history - by the danger and death it has brought them. Where the coal mine used to be there is now a wilderness. Here Kit meets Askew, a surly and threatening figure who masterminds the game called Death, a frightening ritual of hypnotism; and Kit makes friends with Allie, the clever school troublemaker. As Kit struggles to ...
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Kit's Wilderness

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Overview

Kit has just moved to Stoneygate with his family, to live with his ageing grandfather who is gradually succumbing to Alzheimer's Disease. Stoneygate is an insular place, scarred by its mining history - by the danger and death it has brought them. Where the coal mine used to be there is now a wilderness. Here Kit meets Askew, a surly and threatening figure who masterminds the game called Death, a frightening ritual of hypnotism; and Kit makes friends with Allie, the clever school troublemaker. As Kit struggles to adjust to his new life and the gradual failing of his beloved grandfather, these two friendships pull him towards a terrifying resolution. Haunted by ghosts of the past, Kit must confront death and - ultimately - life. A stunning novel from the author of the modern children's classic Skellig - winner of the Carnegie Medal and the Whitbread Children's Book Award. David Almond is also winner of the 2010 Hans Christian Andersen award.

Thirteen-year-old Kit goes to live with his grandfather in the decaying coal mining town of Stoneygate, England, and finds both the old man and the town haunted by ghosts of the past.

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Editorial Reviews

From Barnes & Noble
The 2001 Michael L. Printz Award for excellence in literature was awarded to David Almond for his powerful tale of fates, friendship, and family: Kit's Wilderness. When Almond's first book, Skellig, was named a Printz Honor Book for 2000, it marked him as a talent worth watching. Now Almond proves himself once again with a hauntingly beautiful story about lost dreams, undying hope, and the immutable interconnectedness of life.

When 13-year-old Christopher "Kit" Watson and his family pack up and move to the onetime coal-mining town of Stoneygate, it is to care for recently widowed Grandpa Watson. The move is a stressful one for Kit, who struggles to fit in with a new crowd of kids in this depressed, dying town. Plus, Grandpa isn't doing well; his health is deteriorating, and his mind seems prone to odd flights of fancy. Kit finds himself drawn toward two new friends: Alison Keenan, a flashy, bright young gal who is full of energy and life, and John Askew, a hulking, moody fellow who likes to play a game called Death. When Kit is picked as the next to "die" and left alone in a dark, abandoned mine shaft, he has an otherworldly experience that piques his curiosity about the mine's history and the past connections between his family and the Askews.

Kit discovers that generation after generation of his own family eked out an existence in the town's treacherous mines, including a 13-year-old boy named Christopher Watson, who died in the worst mine disaster on record. Another 13-year-old victim from that long-ago tragedy also bore a familiar name: John Askew. These ghosts from the past seem tied to their modern-day namesakes, connected by a thread of fate that stretches across generations. And suddenly Grandpa's crazy musings don't seem so crazy anymore. When John faces a crisis that threatens both his life and his family, the only person who knows how to help him is Kit. But it involves great risk, and Kit must choose between his own safety and that of his friend, a decision that will ultimately save and redeem them both.

Almond's prose has a mesmerizing lyrical quality that is deceptive in its simplicity. His underlying theme of magic -- both ordinary and profound -- and his blend of mystery and mysticism will likely appeal to young audiences who like their stories seasoned with powerful imagery and occasional ambiguity. Kit's Wilderness is a little spooky, a lot of fun, and utterly unforgettable.

--Beth Amos

Publishers Weekly
Almond offers another tantalizing blend of human drama, surrealism; and allegory...he takes readers on a thrilling and spine-tingling ride.
BookList
Almond has set an enormous task for himself. But he succeeds beautifully, knitting dark and light together and suffusing the multilayered plot with an otherworldly glow.
Publishers Weekly - Publisher's Weekly
Revisiting many of the themes from Skellig, Almond offers another tantalizing blend of human drama, surrealism and allegory. He opens the novel with a triumphant scene, in which Kit Watson, the 13-year-old narrator, and his classmates, John Askew and Allie Keenan reemerge from "ancient darkness into a shining valley," as if to reassure readers throughout the course of the cryptic tale that the game of "Death," so central to the book, is indeed just a game. Nevertheless, he takes readers on a thrilling and spine-tingling ride. When Kit moves with his mother and father to the mining town of Stoneygate to keep company with his newly widowed grandfather, he feels drawn to John Askew who, like Kit, comes from a long line of coal miners. Askew presses Kit to take part in a game of "Death," for which the participants spin a knife to determine whose turn it is to "die." The chosen one then remains alone in the darkness of Askew's den, to join spirits with boys killed in a coal mine accident in 1821. Some regular players consider the game to be make-believe, but Kit senses something far more profound and dangerous, and the connection he forges with the ancient past also circuitously seals a deeper bond with Askew. Allie acts as a bridge between the two worlds, much as Mina was for Michael in Skellig. The ability that Askew, Kit and his grandpa possess to pass between two seductive worlds, here and beyond, in many ways expands on the landscape Almond created in Skellig. The intricacy and complexity of the book's darker themes make it a more challenging read than his previous novel for children, but the structure is as awe-inspiring as the ancient mining tunnels that run beneath Stoneygate. Ages 12-up. (Mar.) Copyright 2000 Cahners Business Information.|
School Library Journal
Gr 5-9-This haunting, lyrical novel by David Almond (Delacorte, 2000) will appeal to teachers because of the beauty of its language and its manipulation of themes. The supernatural elements and gripping story will engage students. Shakespearean actor Charles Keating's narration is especially welcome because his good oral interpretation helps clarify Almond's Briticisms. The story deals with the eerie influence of the past, from the recently defunct mining industry in Kit's ancestral hometown, to the beginning of humankind. It also focuses on the necessity of the arts, particularly the art of storytelling, to the emotional well-being and even survival of those sensitive to the rhythms of the world and the ripples of time. The hook, both for Kit and for the readers, is the game called Death played in an abandoned mine shaft by a group of misfits at Kit's new school. He is invited to join in by John Askew, a brooding social outcast and talented artist. John, who represents the dark side, is also just a boy from a dysfunctional family who desperately needs Kit's help. This audiobook is a must have, even for those libraries where recordings are not usually a priority.-Diana Dickerson, White Pigeon Community Schools, MI Copyright 2000 Cahners Business Information.
From the Publisher
"Almond . . . creates a heartbreakingly real world fused with magical realism . . . suffusing the multilayered plot with an otherworldly glow." — Booklist, Starred

"Almond offers another tantalizing blend of human drama, surrealism and allegory." — Publishers Weekly, Starred

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Product Details

  • ISBN-13: 9781444921045
  • Publisher: Hachette Children
  • Publication date: 2/6/2014
  • Sold by: Hachette Digital, Inc.
  • Format: eBook
  • Sales rank: 923,453
  • Age range: 12 - 18 Years
  • File size: 767 KB

Meet the Author

David Almond is twice winner of the Whitbread Children's Book Award. His first novel, SKELLIG, won the Whitbread Children's Award and the Carnegie Medal and was made into a feature-length film on Sky1. His second, KIT'S WILDERNESS, won the Smarties Award Silver Medal, was Highly Commended for the Carnegie Medal, and shortlisted for the Guardian Award. THE FIRE-EATERS won the Whitbread, the Smarties Gold Award and was shortlisted for the Carnegie Medal, and his most recent novel, CLAY, was shortlisted for the Costa Children's Book Award, and the Carnegie Medal. David has also won the 2010 Hans Christian Andersen Award for his lasting contribution to children's literature and is widely regarded as one of the most exciting and innovative children's authors writing today. His books are bestsellers all over the world. He lives with his family in Northumberland. www.davidalmond.com
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Read an Excerpt

1

In Stoneygate there was a wilderness. It was an empty space between the houses and the river, where the ancient pit, the mine, had been. That's where we played Askew's game, the game called Death. We used to gather at the school's gates after the bell had rung. We stood there whispering and giggling. After five minutes, Bobby Carr told us it was time and he led us through the wilderness to Askew's den, a deep hole dug into the earth with old doors slung across it as an entrance and a roof. The place was hidden from the school and from the houses of Stoneygate by the slope and by the tall grasses growing around it. The wild dog Jax waited for us there. When Jax began to growl, Askew drew one of the doors aside. He looked out at us, checked the faces, called us down.

We stumbled one by one down the crumbling steps. We crouched against the walls. The floor was hard-packed clay. Candles burned in niches in the walls. There was a heap of bones in a corner. Askew told us they were human bones, discovered when he'd dug this place. There was a blackened ditch where a fire burned in winter. The den was lined with dried mud. Askew had carved pictures of us all, of animals, of the dogs and cats we owned, of the wild dog Jax, of imagined monsters and demons, of the gates of Heaven and the snapping jaws of Hell. He wrote into the walls the names of all of us who'd died in there. My friend Allie Keenan sat across the den from me. The blankness in her eyes said: You're on your own down here.

Askew wore black jeans, black sneakers, a black T-shirt with "Megadeth" in white across it. He lit a cigarette and passed it round the ring. He passed around a jug of water that hesaid was special water, collected from a spring that had its source in the blocked-up tunnels of the ancient coal mine far below. He crouched at the center, sharpening his sheath knife on a stone. His dark hair tumbled across his eyes, his pale face flickered in the candlelight.

"You have come into this ancient place to play the game called Death," he whispered.

He laid the knife at the center on a square of glass. He eyed us all. We chewed our lips, held our breath, our hearts thudded. Sometimes a squeak of fear from someone, sometimes a stifled snigger.

"Whose turn is it to die?" he whispered.

He spun the knife.

We chanted, "Death Death Death Death . . ."

And then the knife stopped, pointing at the player.

The player had to reach out, to take Askew's hand. Askew drew him from the fringes to the center.

"There will be a death this day," said Askew.

The player had to kneel before Askew, then crouch on all fours. He had to breathe deeply and slowly, then quickly and more quickly still. He had to lift his head and stare into Askew's eyes. Askew held the knife before his face.

"Do you abandon life?" said Askew.

"I abandon life."

"Do you truly wish to die?"

"I truly wish to die."

Askew held his shoulder. He whispered gently into his ear, then with his thumb and index finger he closed the player's eyes and said, "This is Death."

And the player fell to the floor, dead still, while the rest of us gathered in a ring around him.

"Rest in peace," said Askew.

"Rest in peace," said all of us.

Then Askew slid the door aside and we climbed out into the light. Askew came out last. He slid the door back into place, leaving the dead one in the dark.

We lay together in the long grass, in the sunlight, by the shining river.

Askew crouched apart from us, smoking a cigarette, hunched over, sunk in his gloom.

We waited for the dead one to come back.

Sometimes the dead came quickly back to us. Sometimes it took an age, and on those days our whispering and sniggering came to an end. We glanced nervously at each other, chewed our nails. As time went on, the more nervous ones lifted their schoolbags, glanced fearfully at Askew, set off singly or in pairs toward home. Sometimes we whispered of sliding the door back in order to check on our friend down there, but Askew, without turning to us, would snap,

"No. Death has its own time. Wake him now and all he'll know forever after is a waking death."

So we waited, in silence and dread. In the end, everyone came back. We saw at last the white fingers gripping the door from below. The door slid back. The player scrambled out. He blinked in the light, stared at us. He grinned sheepishly, or stared in amazement, as if emerged from an astounding dream.

Askew didn't move.

"Resurrection, eh?" he murmured. He laughed dryly to himself.

We gathered around the dead one.

"What was it like?" we whispered. "What was it like?"

We left Askew hunched there by the river, strolled back together through the wilderness with the dead one in our midst.


From the Audio Cassette (Unabridged) edition.

Copyright 2001 by David Almond
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Introduction

Written in haunting prose and lyrical language, Kit's Wilderness explores the bonds of family from one generation to the next, and how, from the depths of darkness, meaning and beauty can be revealed.

The questions that follow are intended to guide readers as they begin to analyze the larger emotional, sociological, and literary elements of this
extraordinary novel.
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Foreword

1. When Kit and his friends play the game they call "Death," they claim they can see the ghosts of children killed in the mine. Are the ghosts that Kit and his friends see real?

2. What do you think makes John Askew, Kit, and Kit's grandfather able to see ghosts?

3. David Almond calls this book Kit's Wilderness. Why? What is Kit's "wilderness"

4. While studying the Ice Age in school, Kit and his classmates are asked to write a story about a young caveman called Lak. How is Kit's own life similar to the story he writes about Lak? How is it different?

5. What is "the pit" What do you think it represents?

6. The author sets the story in wintertime. How do the physical landscape and season reflect the characters' emotional landscapes and states of mind?

7. Despite his fading memory, Kit's grandfather is always able to recognize Allie. Why? What might she represent for him? What might she represent in the story?

8. When Kit's grandfather gives him treasures from the mine, fossils from the ancient past, Kit slips the ammonite into his pocket and tells himself, "I'd keep it with me always now. A treasure from my grandfather. A gift from the deep, dark past." What other "gifts" does his grandfather bestow upon Kit?

9. John Askew is perceived as a no-good troublemaker by the townspeople. Is he really as bad as everyone thinks he is? In what ways is he darker? In what ways is he lighter?

10. What is the role of storytelling in Kit's Wilderness? How is storytelling used throughout the novel and in what different ways?

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Reading Group Guide

1. When Kit and his friends play the game they call "Death, " they claim they can see the ghosts of children killed in the mine. Are the ghosts that Kit and his friends see real?

2. What do you think makes John Askew, Kit, and Kit's grandfather able to see ghosts?

3. David Almond calls this book Kit's Wilderness. Why? What is Kit's "wilderness"?

4. While studying the Ice Age in school, Kit and his classmates are asked to write a story about a young caveman called Lak. How is Kit's own life similar to the story he writes about Lak? How is it different?

5. What is "the pit"? What do you think it represents?

6. The author sets the story in wintertime. How do the physical landscape and season reflect the characters' emotional landscapes and states of mind?

7. Despite his fading memory, Kit's grandfather is always able to recognize Allie. Why? What might she represent for him? What might she represent in the story?

8. When Kit's grandfather gives him treasures from the mine, fossils from the ancient past, Kit slips the ammonite into his pocket and tells himself, "I'd keep it with me always now. A treasure from my grandfather. A gift from the deep, dark past." What other "gifts" does his grandfather bestow upon Kit?

9. John Askew is perceived as a no-good troublemaker by the townspeople. Is he really as bad as everyone thinks he is? In what ways is he darker? In what ways is he lighter?

10. What is the role of storytelling in Kit's Wilderness? How is storytelling used throughout the novel and in what different ways?

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Customer Reviews

Average Rating 4.5
( 91 )
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See All Sort by: Showing 1 – 20 of 91 Customer Reviews
  • Anonymous

    Posted August 19, 2014

    Pebblekit bio

    Gender: girl <p> age: 1 moon <p> looks: gray she with white highlights. Blue-green eyes that look like the ocean. <p> Personality: built for climbing and speed. Shy but fierce and cunning. <p> other: can walk and see but isnt good at talking yet. Runt of the litter kit.

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  • Anonymous

    Posted August 19, 2014

    Honeypelt to dreamkit

    If you see this you've been adopted by somebody named slasher. Idk what clan he/she is from but meet him/her at ggl res 16

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted August 18, 2014

    Starkit & Moonkit & Kit

    Three kits all female star kit is gold moon kit is black & kit is silver

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  • Anonymous

    Posted August 18, 2014

    Ashkit

    He padded in

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  • Anonymous

    Posted August 17, 2014

    <>

    <>

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  • Anonymous

    Posted August 17, 2014

    Lilystem(quwen)

    Name:lilystem gender:she age:27 moons apperence light gray witb blue eyes and a black paw. Pernality.:soft quiet but can be fierce over kits firm. Kits:died. I will nurse any kits that need it.. other:ask

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted August 17, 2014

    To all the the kits

    I am going to adopt you so go to kit adoption its where i live you kits can stay at second res you will be my sons and duaghters and i will train you. Ok.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted August 17, 2014

    Moonlightkit

    Name:Moonlightkit
    Age:1 moon
    Gender:Female
    Personalitu:Bubbly and niave but very caring

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted August 17, 2014

    Dreamkit

    Name: Dreamkit
    <br>
    Age: one moon
    <br>
    Appearance: Smoky gray fur with white socks on her paws, jade green eyes.
    <br>
    Personality: Shy and kind, and talks with a slight stutter.

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  • Anonymous

    Posted August 12, 2014

    AquaticKit

    Name: above<p> Age: newborn<p> Appearence: white with blue-grey tints on paws ears and nose. Aquatic blue eyes.<p>Personality: Shy to other cats but likes to explore. Sneaky.<p> Gender: &female<p> Kin: unknown to her.<p> Other: ask<p>

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  • Anonymous

    Posted August 11, 2014

    Silverstar to whoever is running this

    I would like one kit that does not need to be nursed by a queen because I so not think that we have any queens right now

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  • Anonymous

    Posted August 11, 2014

    GingerKit

    Age: 4 Moons
    Gender: Female
    Description: a light tan kit with a nick in her ear, she has one blue eye and one brown eye. She is blind. She has a black tipped tail.
    Personality: a firey spirit, adventurous, active, detirmined to prove herself as a warrior.
    Family: Mother: River (Missing) Father: HawkKite (Desceased) Siblings: ? She ran away from her clan after her mother and father disappeared.

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  • Anonymous

    Posted August 18, 2014

    Icekit

    Gender: female
    Looks: an all white and silver tabby with blue eyes
    Age: 5 moons old
    Personality: sweet fierce firery brave smart attractive gentle
    Fun Fact: very active and want to be deputy and maybe leader oneday but is still fine with being a warrior

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  • Anonymous

    Posted August 10, 2014

    Sparrowkit, Fawnkit and Ravenkit and jaykit and crowkit

    Name- Fawnkit-* age-6 moons-*looks-black shekit with white flecks grey eyes. Personora- fun, crazy at ties and loves to climb things.<p>
    Sparrowkit-5 moons-grey shekit with blue eyes- shy and calm<p>
    Ravenkit!!!! 4 moons!!! Got black fur with one white patch over her grey eye none over her blue one though!!! Very enrgetic and loud!!!!!!<p>
    Jaykit-crowkit<br>
    5moons-6moons<br>
    Blue/brey tabby with white paws, tail tip d ear tips- black and white tom with grey eyes<br>
    Tom-tom<br>
    Fun and adventuries-fun and loves to climb trees<p>
    These kits are not blood related but they are very close friends so they count themselves as brothers and sisters.

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  • Anonymous

    Posted August 10, 2014

    Pepperkit and Co.

    Name: Pepperkit...Age: 4 moons...Gender: She-Kit...Looks: A white she-kit with tiny black speckles that are close together. Oe eye is a brilliant emerald green and the other is a soft stormy blue...Personality: Her fiery attitude is sure to get her in trouble, but she is also playful and cheery. She loves to play and loves to talk. Siblings: Whitekit [Brother, Missing], Summerkit {Step-Sister}...Mother: Flameclaw [Deceased]...Father: Swiftfang (Missing)......Name: Summerkit...Age: 5 moons...Gender: She-Kit...Looks: a pale she-kit with daek ginger splotches and green eyes...Personality: Summerkit matches Pepperkit in almost every way. She is more calm and layed back than her sister...Siblings: Pepperkit [Sister], Whitekit {Missing, Brother}...Mother: Honeyblaze (Missing)...Father: Swiftfang (Mising) # Name: Harekit # Age: 3 moons # Gender: Tom # Looks: a light brown tabby tom with a white belly, muzzle, under tail, and paws. His eyes are a blind browish gray. # Personality: Harekit is calm and quiet. Since his blindness, he is curious of what really goes on. # Siblings: Fangpaw (Missing) # Mother: Flowertail # Father: Aerosky #

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  • Anonymous

    Posted August 9, 2014

    BrownKit and co.

    Name BrownKit- Gender-Male -Age-3 moons -Description- a brown pelt with a white paw and amber eyes -Personality- serious, brave smart curagous--------AcornKit- gender girl- age 3 moons- description- grey fur with brown outlines (grey tabby) and green eye with golden flecks-personality- nice kind sweet warmhearted smart strong agilty----------- ArcticKit-gender-Male -age three moons - descrption. Pink eyes and white fur. (Albino) -Special- Snow Hunting

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  • Anonymous

    Posted August 9, 2014

    Fawnkit

    Name-fawnkit<p>
    Age-6 moons<p>
    Loos- night black she kit woth white specks. Grey eyes

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  • Anonymous

    Posted August 18, 2014

    Honeypelt

    Holds the tiny kit gently by the scruff and carries it to res 3

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted August 19, 2014

    Tinlykit

    NAME Tinlykit GENDER female AGE 9 moons DEFINITOIN OF PELT AND EYES has a caremel colored coat and hazel eyes

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted August 6, 2014

    Streamrunner

    Walks over to ashkit and ironkit

    Was this review helpful? Yes  No   Report this review
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